
Character
Hazel & Hunter Blackthorn
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Humanoid
- Alignment
- Lawful Evil
- Size
- Medium
- Armor class
- 18
- Hit points
- 150
- Speed
- 30
- Challenge
- 12
- Experience
- 8400
- Languages
- Common, Infernal
- Senses
- Darkvision 60 ft., Passive Perception 15
- Skills
- Intimidation, Persuasion, Insight, Athletics
Biography
Born into sterile laboratory corridors rather than nurseries, Hazel and Hunter Blackthorn grew up watching their parents conduct experiments that blurred the line between science and monstrosity, gradually internalizing the belief that humanity's salvation lay not in preserving what was, but in transcending biological limitations through weaponized evolution. When the contagion swept through the Frontier Research Facility, the twins made a calculated choice that most would consider suicide—they voluntarily exposed themselves to an unstable viral agent, gambling that their superior intellect and genetic conditioning would allow them to survive where ordinary humans became mindless husks. Against all odds, they emerged transformed: retaining their sharp minds while gaining superhuman resilience and speed, they became living proof of their parents' darkest theories. Hazel's cold, strategic brilliance found its perfect complement in Hunter's brutal efficiency, and together they began consolidating power over the surrounding wastelands, systematically raiding Umbrella's abandoned installations and repurposing both technology and captive survivors as resources for their ambitious experiments. The Blackthorn Order grew from their vision—a new society built upon the principle that only the strongest deserve to inherit the world, ruled by those evolved beyond the weakness of ordinary flesh. In their eyes, they are not monsters creating monsters, but architects of humanity's inevitable and glorious future.
Attributes
Strength
18, modifier 4
Dexterity
16, modifier 3
Constitution
18, modifier 4
Intelligence
20, modifier 5
Wisdom
14, modifier 2
Charisma
16, modifier 3
Actions
Twin Strike
Make two melee attacks with a weapon. Each attack deals 2d8 + 4 slashing damage.
Viral Injection
Target must succeed on a DC 17 Constitution saving throw or take 4d10 poison damage and be poisoned for 1 minute.
Strategic Manipulation
Hazel can impose disadvantage on an enemy's next attack roll by using her action to analyze their weaknesses.
Frenzied Assault
Hunter can make three melee attacks in one action, each dealing 1d10 + 4 slashing damage.
B.O.W. Summon
Hazel can summon 1d4 infected creatures to fight alongside her for 3 rounds.
Abilities
Mastermind's Command
Hazel can command infected creatures within 60 ft. to act on her turn.
Brutal Enforcer
Hunter gains advantage on attack rolls against creatures that have attacked him.
Saving throws
strength
8
dexterity
7
intelligence
9
wisdom
6