
Character
Heartwood Tree
# Heartwood Tree The Heartwood Trees are the remnants of an ancient pact between the first druids of Eerie and a dying god of nature whose corporeal form was crumbling into dust. Rather than allow this deity to fade into oblivion, the druids wove the god's essence into the very wood of saplings, creating a network of living vessels that could sustain divine consciousness across generations. Each tree that grows in Eerie's shadowed forests carries within its rings a fragment of that primordial power, their deep crimson heartwood glowing faintly when touched by moonlight or genuine emotion. Over centuries, these trees have become so abundant that many inhabitants of Eerie have forgotten their supernatural origins, treating them as ordinary timber—though those sensitive to magic can still feel the slow, patient thoughts that pulse through their rings like a heartbeat. The trees do not hunger or move with malice, but rather exist as silent witnesses and guardians, their roots intertwined in a vast, subterranean communion that shares warnings of danger and seasons of plenty across the entire land. Legend whispers that should someone ever fell the last Heartwood Tree, the god imprisoned within would be freed—whether as savior or destroyer, none can say.
Open in Summon WorldsAt a glance
What this public profile contains
This view-only profile includes a creator-written description; 11 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- whisper in the wind
- Connected worlds
- 1
- Detail fields
- 11
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Plant
- Alignment
- Neutral
- Size
- Large
- Armor class
- 15
- Hit points
- 120
- Speed
- 30
- Challenge
- 7
- Experience
- 2900
- Languages
- Common, Sylvan
- Senses
- Blindsight 60 ft. (blind beyond this radius), Passive Perception 17
- Skills
- Nature, Perception, Insight
Biography
# Heartwood Tree The Heartwood Trees are the remnants of an ancient pact between the first druids of Eerie and a dying god of nature whose corporeal form was crumbling into dust. Rather than allow this deity to fade into oblivion, the druids wove the god's essence into the very wood of saplings, creating a network of living vessels that could sustain divine consciousness across generations. Each tree that grows in Eerie's shadowed forests carries within its rings a fragment of that primordial power, their deep crimson heartwood glowing faintly when touched by moonlight or genuine emotion. Over centuries, these trees have become so abundant that many inhabitants of Eerie have forgotten their supernatural origins, treating them as ordinary timber—though those sensitive to magic can still feel the slow, patient thoughts that pulse through their rings like a heartbeat. The trees do not hunger or move with malice, but rather exist as silent witnesses and guardians, their roots intertwined in a vast, subterranean communion that shares warnings of danger and seasons of plenty across the entire land. Legend whispers that should someone ever fell the last Heartwood Tree, the god imprisoned within would be freed—whether as savior or destroyer, none can say.
Attributes
Strength
20, modifier +5
Dexterity
1, modifier -5
Constitution
20, modifier +5
Intelligence
10, modifier +0
Wisdom
18, modifier +4
Charisma
15, modifier +2
Actions
Root Snare
The Heartwood Tree can ensnare a creature within 30 ft. The target must succeed on a DC 15 Strength saving throw or be restrained. On a failed save, it takes 3d6 bludgeoning damage.
Heartwood Pulse
Once per turn, the tree can release a wave of energy. All creatures within 30 ft. must make a DC 16 Wisdom saving throw or take 4d8 psychic damage and be frightened until the end of their next turn.
Sapling Summon
As an action, the Heartwood Tree can summon 1d4 saplings that act on its initiative. Each sapling has 10 hit points and can make a melee attack dealing 1d6 slashing damage.
Nature's Embrace
The Heartwood Tree can heal itself for 2d10 hit points once per long rest by drawing energy from the earth.
Abilities
Ancient Guardian
The Heartwood Tree can sense danger within 1 mile and alerts nearby allies.
Divine Resonance
When touched, the tree can heal 2d8 + 4 hit points to one creature per long rest.
Saving throws
strength
+8
dexterity
-2
constitution
+8
wisdom
+7
Damage resistances
bludgeoning
piercing
slashing
Public creation
Worldbuilding Context
Heartwood Tree is a public character profile shared by whisper in the windthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
This creation is connected to zee, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.
World connections
Appears in
Continue building
Develop the ideas around Heartwood Tree
Use Heartwood Tree as a character reference when planning motivations, relationships, conflicts, dialogue, and the places that shape a role in the wider setting. Return to the public fields above as a stable reference, then connect new ideas through a World so collaborators can explore how each creation fits the same shared canon.