
Character
Hela (Cloned)
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Celestial
- Race
- Human
- Class
- Paladin
- Gender
- female
- Alignment
- Lawful Evil
- Size
- Medium
- Armor class
- 18
- Hit points
- 300
- Speed
- 30
- Challenge
- 20
- Experience
- 25000
- Languages
- Common, Celestial, Infernal
- Senses
- Darkvision 120 ft., Truesight 60 ft., Passive Perception 20
- Skills
- Intimidation, Religion, Insight, Perception
Biography
Hela was not always the grim custodian of the dead. Born into the noble house of Asgard as the daughter of Loki, she was raised in the golden halls where gods feasted and celebrated life's endless possibilities. Yet from her earliest days, she felt the weight of an inexplicable calling—a pull toward the forgotten, the dying, and those whom others refused to acknowledge. While her siblings reveled in conquest and mischief, Hela found herself drawn to the shadowed corners of existence, sensing the intricate order that governed mortality itself. Her divine father, recognizing her unique nature, bestowed upon her a terrible gift and an even heavier responsibility: dominion over death and the passage of souls. This was not a reward but a curse wrapped in divine purpose, for Hela understood that death was not chaos but the ultimate law—immutable, absolute, and necessary for all existence to continue. When Hela took her sacred oath as a protector of the dead, she became something far more complex than a simple reaper. She fashioned herself as death's paladin, enforcing the eternal laws of mortality with unwavering conviction and cold precision, believing that those who defied death or sought to circumvent it were abominations against the natural order. Her morality, though twisted by her grim purpose, follows a rigid code: she serves the greater design of death's dominion without mercy or compromise. To Hela, keeping the scales balanced between life and death is not evil but divine necessity, and any who stand against her decree are obstacles to be removed. She wanders the realms in her armored form, beautiful and terrible, collecting debts owed to death and ensuring that no soul escapes its appointed fate—a lawful evil instrument of an indifferent universe.
Attributes
Strength
20, modifier +5
Dexterity
14, modifier +2
Constitution
24, modifier +7
Intelligence
18, modifier +4
Wisdom
16, modifier +3
Charisma
22, modifier +6
Actions
Death's Grasp
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 3d10 + 5 necrotic damage. Target must succeed on a DC 18 Constitution saving throw or be paralyzed until the end of its next turn.
Soul Rend
Hela targets one creature she can see within 60 feet. The target must make a DC 18 Wisdom saving throw, taking 6d8 necrotic damage on a failed save, or half as much on a success.
Reaping Strike
Hela makes two melee attacks with her scythe. On a hit, each attack deals 2d12 + 5 slashing damage and the target must succeed on a DC 18 Constitution saving throw or have its maximum hit points reduced by an amount equal to the damage dealt until a long rest.
Command the Dead
Hela can summon 2d4 skeletons or zombies to fight for her. They act on her initiative and remain until destroyed.
Judgment of Souls
Hela targets one creature within 60 feet. The target must succeed on a DC 20 Charisma saving throw or be forced to make a death saving throw immediately.
Cloak of Shadows
Hela can become invisible until the start of her next turn. She can attack while invisible without breaking the effect.
Abilities
Death's Dominion
Hela can sense any creature within 120 feet that is dying or dead.
Soul Collector
When Hela reduces a creature to 0 hit points, she regains hit points equal to half the creature's max HP.
Aura of Finality
Creatures within 30 feet of Hela have disadvantage on death saving throws.
Immutable Law
Hela cannot be affected by spells that alter her alignment or compel her to act against her nature.
Saving throws
strength
+10
dexterity
+9
constitution
+14
intelligence
+11
wisdom
+10
charisma
+12
Legendary actions
Soul Harvest
Hela can target one creature within 60 feet. The target must make a DC 20 Constitution saving throw or take 4d10 necrotic damage and be frightened until the end of its next turn.
Divine Retribution
Hela can make one melee attack as a reaction when a creature within 30 feet attacks her.
Eternal Binding
Hela can attempt to bind a creature within 60 feet. The target must succeed on a DC 20 Strength saving throw or be restrained until the end of its next turn.
Damage resistances
necrotic
radiant
Damage immunities
poison
psychic
Condition immunities
charmed
frightened
poisoned
World connections