
Character
Hercules
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Celestial Champion
- Alignment
- Lawful Good
- Size
- Large
- Armor class
- 20
- Hit points
- 300
- Speed
- 30
- Challenge
- 25
- Experience
- 15000
- Languages
- Common, Celestial, Giant
- Senses
- Darkvision 60 ft., Truesight 30 ft., Passive Perception 18
- Skills
- Athletics, Intimidation, Perception, Survival
Biography
Hercules was born not from the union of god and mortal, but from the desperate prayer of a dying world—a realm so plagued by ancient evils that the gods themselves wept at their inability to intervene directly. Zeus, bound by primordial laws that forbade divine intervention, instead poured his own essence into a mortal vessel, creating a being of impossible contradiction: a god's power trapped in a human heart that could feel pain, loss, and the terrible weight of responsibility. Raised in isolation by a priestess who understood his true nature, Hercules was trained not merely to fight but to become the bridge between the divine and mortal realms, each monster he defeated serving as a seal against the older horrors that predated civilization itself. The Nemean Lion was not his first trial but his transformation point—the moment he stopped being a tool of the gods and became something far more dangerous: a being who chose his own path while bearing the burden of divine purpose. Every scar etched into his bronze skin represents a piece of the world saved from oblivion, and every crack in his club marks another impossible victory that should have cost him his life. Now, as the final seal weakens and the ancient darkness stirs once more, Hercules walks the land not as a legend seeking glory, but as a man who understands that his greatest battle may finally demand the one sacrifice he was never meant to survive.
Attributes
Strength
30, modifier 10
Dexterity
16, modifier 3
Constitution
30, modifier 10
Intelligence
14, modifier 2
Wisdom
18, modifier 4
Charisma
20, modifier 5
Actions
Mighty Club Strike
Make a melee weapon attack with your club. On a hit, deal 4d10 + 10 bludgeoning damage.
Nemean Roar
All enemies within 60 ft. must succeed on a DC 18 Wisdom saving throw or be frightened for 1 minute.
Heroic Charge
Move up to your speed in a straight line, dealing 3d8 + 10 bludgeoning damage to any enemy in your path.
Divine Intervention
As a reaction, grant an ally within 30 ft. advantage on their next attack roll or saving throw.
Abilities
Legendary Presence
Enemies within 30 feet have disadvantage on saving throws against fear.
Divine Resilience
Resistance to necrotic and poison damage due to divine heritage.
Saving throws
strength
10
dexterity
3
constitution
10
wisdom
4
Damage resistances
Necrotic
Poison
World connections