Artwork for Hippo 🦛

Character

Hippo 🦛

Created by Eternia

A public character created with Summon Worlds.

Open in Summon Worlds

Details

Type
Beast
Class
Fighter
Alignment
Lawful Good
Size
Large
Armor class
15
Hit points
120
Speed
30
Challenge
10
Experience
5000
Languages
Common, Aquatic
Senses
Darkvision 60 ft., Passive Perception 16
Skills
Athletics, Perception, Intimidation

Biography

Born in the sacred waters of the Crystalline Marshlands, Hippo was chosen at birth by the River Spirits to serve as guardian and protector of all aquatic sanctuaries across Animalia. When a terrible drought threatened to consume the realm's waterways, young Hippo witnessed the suffering of countless creatures dependent on the rivers and lakes, and vowed to dedicate his considerable strength and formidable tusks to preserving these vital waters for all who relied upon them. Through years of rigorous training and unwavering discipline, he developed an unshakeable code of honor, understanding that true power must always be wielded in service of the greater good. Hippo now patrols the boundaries between water and land with tireless vigilance, standing as an immovable fortress against those who would exploit or destroy the sacred ecosystems under his watch. His reputation has spread far and wide—creatures both great and small know that Hippo's fierce determination and moral conviction make him an unstoppable force when defending the innocent. Though his teeth and bulk could terrify any foe, it is his compassionate heart and unwavering commitment to justice that truly defines his legendary status among the peoples of Animalia.

Attributes

Strength

20, modifier +5

Dexterity

12, modifier +1

Constitution

20, modifier +5

Intelligence

10, modifier +0

Wisdom

16, modifier +3

Charisma

14, modifier +2

Actions

Tusk Strike

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 2d10 + 5 piercing damage.

Water Shield

As a reaction, Hippo can create a barrier of water, granting +2 AC to an ally within 30 ft. until the start of his next turn.

Rallying Roar

Hippo can use an action to inspire allies within 30 ft., granting them advantage on their next attack roll.

Guardian Charge

Hippo can move up to his speed in a straight line and make a tusk attack against each creature in his path.

Abilities

Guardian of the Waters

Hippo has advantage on saving throws against being frightened or charmed.

Tusks of Justice

Hippo's tusk attacks deal an additional 1d8 piercing damage when defending allies.

Saving throws

strength

+8

constitution

+8

wisdom

+6

Damage resistances

bludgeoning

piercing

World connections

Appears in