
Character
Inneqcub or Torpup?
In the frozen tundra of the Kanata Region, the Inneqcub have roamed the land for generations. These curious fire wolf cubs have long been revered by the native people, who see them as guardians against the harsh winter elements. The Inneqcub's fiery fur, which miraculously does not burn the surrounding trees, is a testament to their unique bond with the land. Legend tells of a time when the Inneqcub were first discovered, their warm embrace providing solace to the shivering early settlers. As the Inneqcub grew, they became fierce protectors, their pack mentality enabling them to fend off the icy Pokémon that threatened the villages. In times of need, the Inneqcub would even lend their warmth to their human companions, cuddling up to keep them from succumbing to the bitter cold. This symbiotic relationship between the Inneqcub and the people of Kanata has endured for centuries, with the fire wolf cubs becoming an integral part of the region's cultural identity. Even during the colonial era, when the fur trade threatened the Inneqcub's existence, the native people fiercely defended their cherished companions, ensuring their survival and the preservation of this unique and vital part of the Kanata Region's heritage.
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What this public profile contains
This view-only profile includes a creator-written description; 11 labeled detail fields; 9 structured sections; 8 artwork images supplied by the creator.
- Creation type
- Character
- Shared by
- Kuromegane2
- Connected worlds
- 1
- Detail fields
- 11
- Profile sections
- 9
- Artwork images
- 8
Details
- Type
- Beast
- Alignment
- Neutral Good
- Size
- Medium
- Armor class
- 18
- Hit points
- 250
- Speed
- 30
- Challenge
- 15
- Experience
- 13000
- Languages
- Common, Sylvan, Pokémon
- Senses
- Darkvision 60 ft., Passive Perception 18
- Skills
- Perception, Survival, Stealth
Biography
In the frozen tundra of the Kanata Region, the Inneqcub have roamed the land for generations. These curious fire wolf cubs have long been revered by the native people, who see them as guardians against the harsh winter elements. The Inneqcub's fiery fur, which miraculously does not burn the surrounding trees, is a testament to their unique bond with the land. Legend tells of a time when the Inneqcub were first discovered, their warm embrace providing solace to the shivering early settlers. As the Inneqcub grew, they became fierce protectors, their pack mentality enabling them to fend off the icy Pokémon that threatened the villages. In times of need, the Inneqcub would even lend their warmth to their human companions, cuddling up to keep them from succumbing to the bitter cold. This symbiotic relationship between the Inneqcub and the people of Kanata has endured for centuries, with the fire wolf cubs becoming an integral part of the region's cultural identity. Even during the colonial era, when the fur trade threatened the Inneqcub's existence, the native people fiercely defended their cherished companions, ensuring their survival and the preservation of this unique and vital part of the Kanata Region's heritage. They are number 4 in the regional Pokédex and they are the fire starter Pokémon of the Kanata Region. Note: I tried making images of three Inneqcubs holding each other on their shoulders to mimic a tree while holding branches to camouflage while one of them is trying to find them.
Attributes
Strength
20, modifier +5
Dexterity
18, modifier +4
Constitution
20, modifier +5
Intelligence
12, modifier +1
Wisdom
16, modifier +3
Charisma
14, modifier +2
Actions
Fiery Bite
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 30 (4d10 + 5) fire damage.
Warm Embrace
As an action, Inneqcub can choose one ally within 30 feet to grant them temporary hit points equal to 3d10 + 5.
Abilities
Fire Guardian
Inneqcub's presence grants allies within 30 feet resistance to cold damage.
Saving throws
strength
+10
dexterity
+9
constitution
+10
wisdom
+8
Legendary actions
Flame Burst
Inneqcub unleashes a burst of flame in a 20-foot radius centered on itself. Each creature in that area must make a DC 18 Dexterity saving throw, taking 45 (10d8) fire damage on a failed save, or half as much damage on a successful one.
Pack Rally
Inneqcub can call upon its pack. Up to three Inneqcub allies within 60 feet can move up to their speed without provoking opportunity attacks.
Guardian's Howl
Inneqcub emits a powerful howl. All allies within 60 feet gain advantage on their next attack roll and saving throw before the end of their next turn.
Lair actions
Frosty Winds
On initiative count 20 (losing initiative ties), Inneqcub can summon icy winds that sweep through its lair. Each creature of its choice within the lair must succeed on a DC 18 Strength saving throw or be knocked prone and take 22 (4d10) cold damage.
Warmth of the Hearth
Inneqcub can create a warm zone in a 30-foot radius centered on a point it can see within its lair. Allies within this area regain 10 hit points at the start of their turn.
Damage resistances
cold
Condition immunities
charmed
frightened
Gallery







Public creation
Worldbuilding Context
Inneqcub or Torpup? is a public character profile shared by Kuromegane2through Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
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