
Character
Izarra
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Humanoid
- Race
- Tiefling
- Class
- Rogue
- Gender
- male
- Alignment
- Chaotic Neutral
- Size
- Medium
- Armor class
- 15
- Hit points
- 80
- Speed
- 30
- Challenge
- 5
- Experience
- 1800
- Languages
- Common, Infernal
- Senses
- Darkvision 60 ft., Passive Perception 13
- Skills
- Stealth, Acrobatics, Investigation, Sleight of Hand
Biography
Izarra was born in the lightless caverns beneath the world, where his tiefling clan dwelt in self-imposed exile, hiding their infernal heritage from a world that feared them. For twenty years he existed in perpetual darkness, his crimson skin and curved horns invisible even to himself, his existence defined only by the whispered warnings of elders and the scrape of stone beneath his feet. Everything changed when bioluminescent insects began clustering near the cavern ceiling, their collective glow painting false constellations across the rocky vault above—and Izarra became obsessed with discovering whether the real stars beyond the stone were any different. His curiosity deemed heretical by his clan, he began stealing supplies and mapping passages upward, driven by a hunger to witness the genuine heavens with his own eyes rather than accept the manufactured beauty of captive insects. When the opportunity finally came to slip away during a supply run, Izarra took it without hesitation, abandoning his people's traditions and the safety of the depths for the dangerous surface world. Now a seasoned rogue who trusts no authority and answers to no one, he drifts from city to city, taking whatever work pays enough to fund his journey toward the stars, convinced that the sky holds the answer to a question he's been asking since birth.
Attributes
Strength
10, modifier +0
Dexterity
18, modifier +4
Constitution
14, modifier +2
Intelligence
14, modifier +2
Wisdom
12, modifier +1
Charisma
16, modifier +3
Actions
Dagger of Shadows
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 1d4 + 4 piercing damage plus 2d6 necrotic damage.
Cunning Action
Izarra can take a bonus action to Dash, Disengage, or Hide on each of his turns.
Sneak Attack
Once per turn, Izarra can deal an extra 3d6 damage when he hits a creature with a finesse or ranged weapon and has advantage on the attack roll.
Illusory Stars
Izarra creates a dazzling display of bioluminescent lights in a 30 ft. radius. Creatures in the area must succeed on a DC 15 Wisdom saving throw or be charmed until the end of their next turn.
Abilities
Shadow Step
Izarra can move through dim light or darkness without being seen, gaining advantage on stealth checks.
Curiosity's Edge
Once per turn, Izarra can reroll a failed skill check related to exploration or discovery.
Saving throws
strength
+0
dexterity
+7
constitution
+2
intelligence
+2
wisdom
+1
charisma
+3