
Character
Jack The Ripper
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Humanoid
- Race
- Human
- Gender
- male
- Alignment
- Chaotic Evil
- Size
- Medium
- Armor class
- 15
- Hit points
- 120
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Thieves' Cant
- Senses
- Darkvision 60 ft., Passive Perception 15
- Skills
- Stealth, Deception, Investigation, Perception
Biography
Born to a wealthy industrialist who valued profit above all else, Jack spent his childhood in a sensory-deprived mansion, surrounded by gray walls and muted voices—his father's way of maintaining "discipline" and "focus." As a young man, he discovered that only in moments of extreme violence could his neurologically dampened nervous system finally *feel* alive; colors blazed with impossible vibrancy, sounds crystallized into symphonies, and existence itself seemed to overflow with meaning that his privileged but hollow life had never provided. His formidable intellect, honed through years of solitary study, allowed him to construct an impeccable public persona—the refined gentleman in top hat and spectacles, attending society galas while his true self hunted in the shadows. Each kill became a desperate attempt to recapture that transcendent sensation, driving him to commit acts of increasing brutality while remaining always one step ahead of those who would pursue him. The murders were not mere violence but rather a twisted form of art, a symphony conducted by a man who had discovered that only in death could he truly make others *matter*. Yet with each victim, the high fades faster, and Jack finds himself needing to kill more frequently, caught in an endless cycle of escalating depravity, forever chasing a moment of genuine aliveness that grows more elusive with every blade stroke.
Attributes
Strength
16, modifier +3
Dexterity
18, modifier +4
Constitution
18, modifier +4
Intelligence
20, modifier +5
Wisdom
14, modifier +2
Charisma
16, modifier +3
Actions
Brutal Strike
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 2d8 + 4 slashing damage.
Cunning Escape
Jack can use a bonus action to disengage and hide, gaining advantage on stealth checks.
Psychotic Symphony
Each creature within 30 ft. must succeed on a DC 16 Wisdom saving throw or take 4d6 psychic damage and be frightened until the end of their next turn.
Art of Death
Jack can make two melee attacks as part of this action. Each hit deals an additional 1d6 necrotic damage.
Abilities
Master of Disguise
Jack can alter his appearance at will, gaining advantage on deception checks.
Keen Senses
Jack has advantage on perception checks related to sound and sight.
Saving throws
strength
+6
dexterity
+7
intelligence
+8
wisdom
+5
Damage resistances
Psychic
World connections