
Character
Jagimir Oktorsson
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Humanoid
- Alignment
- Chaotic Neutral
- Size
- Medium
- Armor class
- 16
- Hit points
- 150
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Kirovan
- Senses
- Darkvision 60 ft., Passive Perception 12
- Skills
- Intimidation, Survival, Athletics
Biography
Born beneath the perpetual twilight of Kirovzek's northern reaches, Jagimir was groomed from infancy to inherit his father's chieftaincy, yet the blood-rage that coursed through his veins proved far too wild to channel into noble leadership. A single moment of uncontrolled fury—the deaths of his father's most trusted advisor and a visiting skald—shattered any hope of redemption and saw him cast out into the frozen wastes as a cautionary tale. For years he wandered the outer settlements as a blade-for-hire, his reputation for savagery preceding him until Rothgar of the Wolfclaw Brigade recognized in him a kindred spirit and folded him into their mercenary ranks. When civil war tore through the kingdom, Jagimir fought alongside his new brothers, believing they fought for justice, only to discover that Rothgar's ambitions extended far beyond earthly crowns—the commander had bartered the souls of every warrior under his command to an otherworldly darkness, transforming into the entity known as Dredeye. Jagimir's desperate battle against his former ally cost him dearly: his sword arm severed, his left eye torn away, and his mind fractured into something barely recognizable as human. Rescued from the planet's death throes by a renegade Kirovan scientist, he awoke on a distant world with a new synthetic arm grafted into his ruined flesh and an optic sensor replacing his left eye. neither fully organic nor machine, and set forth across the cosmos as a hunter of demons—a broken instrument of vengeance driven by nightmares that never sleep and a hunger for violence that no amount of bloodshed could ever sate.
Attributes
Strength
18, modifier 4
Dexterity
14, modifier 2
Constitution
20, modifier 5
Intelligence
12, modifier 1
Wisdom
10, modifier 0
Charisma
8, modifier -1
Actions
Savage Strike
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 2d10 + 4 slashing damage.
Berserker's Charge
Dash action that allows Jagimir to move up to double his speed and make one melee attack.
Demonic Howl
All creatures within 30 ft. must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute.
Rage of the Fallen
As a bonus action, Jagimir can enter a rage, gaining +2 to damage rolls and resistance to bludgeoning, piercing, and slashing damage for 1 minute.
Abilities
Berserker's Fury
When reduced to half health, Jagimir gains advantage on all attack rolls.
Saving throws
strength
7
dexterity
5
constitution
8
Damage resistances
Psychic
Necrotic
World connections