
Character
Jester Jack The Undying
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Humanoid
- Race
- Human
- Class
- Fighter
- Gender
- male
- Alignment
- Chaotic Evil
- Size
- Medium
- Armor class
- 15
- Hit points
- 150
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Infernal
- Senses
- Darkvision 60 ft., Passive Perception 11
- Skills
- Performance, Deception, Acrobatics, Intimidation
Biography
Born into a cursed lineage of court entertainers whose final performances always ended in ritualistic combat, Jester Jack inherited not merely a name but a blood-soaked theatrical legacy spanning generations—each predecessor crowned "The Undying" after surviving their own impossible death duel through means none could explain. When his turn came to face the ceremonial blade, Jack laughed through the killing stroke, only to discover that death itself had become his unwilling audience, respawning him instantly into a fresh body while his mind remained tormented by phantom echoes of every wound, every severed limb, every crushed bone he'd ever suffered. The accumulated sensory memories of countless deaths warped his sanity into something beautifully fractured, transforming him into a warrior whose psychotic precision and theatrical cruelty became indistinguishable—he dances through battlefields with the discipline of a trained killer and the unpredictability of a madman, knowing that conventional weapons pass through him like stage props while only true narrative magic can leave scars that actually hold. His curse grants him an infuriating invulnerability where lesser injuries simply reset him, yet powerful meta-magical strikes can force genuine suffering and healing upon his reset form, making him simultaneously the most dangerous and most pathetic combatant alive. Jack now wanders as a living contradiction: a chaotic evil trickster bound by the strict code of his forefathers' duel-legacy, perpetually performing for an audience of ghosts, cackling as he bleeds out knowing the story itself has deemed him too entertaining to let die permanently.
Attributes
Strength
16, modifier +3
Dexterity
18, modifier +4
Constitution
20, modifier +5
Intelligence
14, modifier +2
Wisdom
12, modifier +1
Charisma
20, modifier +5
Actions
Theatrical Blade Dance
Make two melee attacks with a dagger. Each attack deals 1d8 + 4 piercing damage.
Phantom Pain
Target must succeed on a DC 17 Wisdom saving throw or take 4d10 psychic damage and be frightened until the end of their next turn.
Cackling Resurgence
As a bonus action, regain 10 hit points. This can be used once per short rest.
Chaotic Trickster
Choose one enemy. They must succeed on a DC 17 Charisma saving throw or be charmed for 1 minute, unable to attack Jack.
Abilities
Meta-Narrative Immortality
Upon death, Jester Jack respawns instantly, retaining phantom memories of his wounds.
Saving throws
strength
+7
dexterity
+8
constitution
+9
charisma
+9