
Character
Joan Of Arc
Born beneath the silver moonlight of an ancient Elvish forest, Joan Of Arc was a ranger chosen by the divine forces of hope and faith to become a beacon of righteousness in the mortal realm. When darkness descended upon the city of San Antonio in the form of a false prophet and his corrupting influence, Joan emerged from the wilderness with bow in hand and conviction in his heart, determined to shield the innocent from spiritual enslavement and deception. He witnessed how the false prophet's manipulation spread like poison through the community, turning neighbor against neighbor and orchestrating schemes of theft and betrayal while hiding behind layers of misdirection and lies. With unwavering resolve, Joan stood as a protector of the righteous bloodlines that the deceiver sought to destroy, recognizing that his sacred duty was to expose corruption and restore truth to those who had been blinded by false promises of power. Though the ranger faced ridicule and opposition from those under the prophet's spell, his faith never wavered, for he understood that his arrows of justice were guided by forces greater than himself. Joan Of Arc became the shepherd of San Antonio's lost sheep, a solitary elf warrior standing against an tide of darkness, proving that one ranger with unshakeable principles could challenge even the most entrenched evil.
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What this public profile contains
This view-only profile includes a creator-written description; 14 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- Acrane Arts
- Connected worlds
- 0
- Detail fields
- 14
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Elf
- Race
- Elf
- Class
- Ranger
- Gender
- male
- Alignment
- Lawful Good
- Size
- Medium
- Armor class
- 16
- Hit points
- 120
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Elvish, Celestial
- Senses
- Darkvision 60 ft., Keen Senses
- Skills
- Perception, Stealth, Survival, Insight
Biography
Born beneath the silver moonlight of an ancient Elvish forest, Joan Of Arc was a ranger chosen by the divine forces of hope and faith to become a beacon of righteousness in the mortal realm. When darkness descended upon the city of San Antonio in the form of a false prophet and his corrupting influence, Joan emerged from the wilderness with bow in hand and conviction in his heart, determined to shield the innocent from spiritual enslavement and deception. He witnessed how the false prophet's manipulation spread like poison through the community, turning neighbor against neighbor and orchestrating schemes of theft and betrayal while hiding behind layers of misdirection and lies. With unwavering resolve, Joan stood as a protector of the righteous bloodlines that the deceiver sought to destroy, recognizing that his sacred duty was to expose corruption and restore truth to those who had been blinded by false promises of power. Though the ranger faced ridicule and opposition from those under the prophet's spell, his faith never wavered, for he understood that his arrows of justice were guided by forces greater than himself. Joan Of Arc became the shepherd of San Antonio's lost sheep, a solitary elf warrior standing against an tide of darkness, proving that one ranger with unshakeable principles could challenge even the most entrenched evil.
Attributes
Strength
14, modifier +2
Dexterity
20, modifier +5
Constitution
16, modifier +3
Intelligence
12, modifier +1
Wisdom
18, modifier +4
Charisma
15, modifier +2
Actions
Piercing Arrow
Make a ranged attack with a longbow. On a hit, deal 2d8 + 5 piercing damage.
Spirit of Hope
As an action, restore 3d8 hit points to an ally within 30 ft. Once per short rest.
Faithful Strike
Make a melee weapon attack. On a hit, deal 1d10 + 2 slashing damage and the target must succeed on a DC 15 Wisdom saving throw or be frightened until the end of its next turn.
Ranger's Mark
As a bonus action, mark a target. For the next minute, deal an extra 1d6 damage to it on successful attacks.
Nature's Shield
As a reaction, reduce damage taken by an ally within 30 ft. by 1d10 + 4. Can be used once per short rest.
Abilities
Divine Guidance
Once per long rest, Joan can grant an ally advantage on a saving throw.
Forest's Embrace
Joan gains advantage on stealth checks made in natural environments.
Saving throws
strength
+5
dexterity
+8
constitution
+6
wisdom
+7
Damage resistances
Poison
Psychic
Public creation
Worldbuilding Context
Joan Of Arc is a public character profile shared by Acrane Artsthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
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