
Character
Johnson
Born into a military family with three generations of service, Johnson enlisted at eighteen with dreams of becoming an elite operative, but his promising career was derailed when he volunteered for an experimental enhancement program that promised to create the perfect soldier—one with superhuman strength and unbreakable mental fortitude. The serum worked beyond anyone's expectations on his physiology, granting him extraordinary physical prowess, but it shattered his mind like a mirror, fracturing his consciousness into three separate entities that now war for control of his singular body. Johnson himself—the original, naive host—remains imprisoned in the darkness of his own mind, emerging only occasionally to take bounty hunting contracts he'll never remember, blissfully unaware of the horrors his hands commit. Death Rider, the cold and calculating Black Ops assassin, clawed his way to dominance through sheer ruthlessness and now serves as the only personality aware of all three fractured selves, though he is cursed by a grotesque biological necessity: he must claim exactly thirteen lives or the shared body becomes a sleepless, deteriorating prison. Father, the volatile interrogator, burns with barely restrained fury and serves government agencies as their most effective—and most dangerous—tool for extracting information, finding sadistic purpose in breaking those who dare show him disrespect. None of them truly understand how they came to be, only that they are bound together in a flesh cage, each fighting for dominance while the military apparatus that created them watches and waits, content to let their fractured soldier continue his deadly work.
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What this public profile contains
This view-only profile includes a creator-written description; 14 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- MrTime
- Connected worlds
- 0
- Detail fields
- 14
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Humanoid
- Race
- Human
- Class
- Fighter
- Gender
- male
- Alignment
- Chaotic Neutral
- Size
- Medium
- Armor class
- 15
- Hit points
- 120
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Infernal
- Senses
- Darkvision 60 ft., Passive Perception 12
- Skills
- Intimidation, Stealth, Survival
Biography
Born into a military family with three generations of service, Johnson enlisted at eighteen with dreams of becoming an elite operative, but his promising career was derailed when he volunteered for an experimental enhancement program that promised to create the perfect soldier—one with superhuman strength and unbreakable mental fortitude. The serum worked beyond anyone's expectations on his physiology, granting him extraordinary physical prowess, but it shattered his mind like a mirror, fracturing his consciousness into three separate entities that now war for control of his singular body. Johnson himself—the original, naive host—remains imprisoned in the darkness of his own mind, emerging only occasionally to take bounty hunting contracts he'll never remember, blissfully unaware of the horrors his hands commit. Death Rider, the cold and calculating Black Ops assassin, clawed his way to dominance through sheer ruthlessness and now serves as the only personality aware of all three fractured selves, though he is cursed by a grotesque biological necessity: he must claim exactly thirteen lives or the shared body becomes a sleepless, deteriorating prison. Father, the volatile interrogator, burns with barely restrained fury and serves government agencies as their most effective—and most dangerous—tool for extracting information, finding sadistic purpose in breaking those who dare show him disrespect. None of them truly understand how they came to be, only that they are bound together in a flesh cage, each fighting for dominance while the military apparatus that created them watches and waits, content to let their fractured soldier continue his deadly work.
Attributes
Strength
18, modifier +4
Dexterity
14, modifier +2
Constitution
20, modifier +5
Intelligence
10, modifier +0
Wisdom
12, modifier +1
Charisma
8, modifier -1
Actions
Bounty Hunter's Strike
Melee weapon attack: +7 to hit, reach 5 ft., one target. Hit: 2d10 + 4 slashing damage.
Death Rider's Execution
Ranged attack: +7 to hit, range 60 ft., one target. Hit: 3d8 + 4 piercing damage. If target is below 50% health, it takes an extra 2d8 damage.
Father's Fury
Make a melee attack against a target. On a hit, deal 3d6 bludgeoning damage and force the target to make a DC 15 Wisdom saving throw or become frightened until the end of their next turn.
Psychic Fracture
Target must succeed on a DC 15 Intelligence saving throw or take 4d8 psychic damage and be stunned until the end of their next turn.
Abilities
Fractured Mind
Johnson's psyche is split; he can switch personalities as a bonus action.
Killer's Curse
Death Rider must kill 13 beings to avoid sleeplessness, affecting his actions.
Saving throws
strength
+7
dexterity
+5
constitution
+8
intelligence
+3
wisdom
+4
charisma
+2
Damage resistances
Psychic
Public creation
Worldbuilding Context
Johnson is a public character profile shared by MrTimethrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
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