
Character
Jörmungandr, The Eighth Sin, Fear
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Monstrosity
- Alignment
- Chaotic Evil
- Size
- Gargantuan
- Armor class
- 18
- Hit points
- 350
- Speed
- 30
- Challenge
- 20
- Experience
- 15000
- Languages
- Common, Draconic, Infernal
- Senses
- Darkvision 120 ft., Blindsight 60 ft., Tremorsense 60 ft., Passive Perception 20
- Skills
- Intimidation, Perception, Arcana
Biography
Jörmungandr, the colossal serpentine creature, was birthed from a twisted union of dark forces. The mad spellcaster, obsessed with harnessing the power of the fallen celestial serpent Ourosburos, conducted vile experiments, sacrificing countless victims in pursuit of this unholy goal. The final ritual involved the soul of a captured Sister of Blood, whose essence was infused with the remnants of Ourosburos and blood from the possessed host of the dragon of sin Lucifer. This unholy amalgamation gave rise to Jörmungandr, a monstrous serpent of a massive grey body and the head similar to a dragon's. Jörmungandr's mind displays a disturbing clarity, as it proclaims itself the embodiment of the eighth sin - the incarnation of fear itself. With its arrival, the world trembles, for Jörmungandr vows to freeze all in the grip of terror, as it seeks to assert its dominance over the realm and lead all into the grip of despair and sin.
Attributes
Strength
24, modifier 7
Dexterity
16, modifier 3
Constitution
30, modifier 10
Intelligence
18, modifier 4
Wisdom
14, modifier 2
Charisma
22, modifier 6
Actions
Multiattack
Jörmungandr makes three attacks: one with its Bite and two with its Tail.
Bite
Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 35 (4d10 + 7) piercing damage plus 14 (4d6) poison damage.
Tail
Melee Weapon Attack: +13 to hit, reach 20 ft., one target. Hit: 28 (4d8 + 7) bludgeoning damage.
Frightening Roar (Recharge 5-6)
Each creature of Jörmungandr's choice within 60 feet must succeed on a DC 20 Wisdom saving throw or take 45 (10d8) psychic damage and be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Chilling Breath (Recharge 5-6)
Jörmungandr exhales a chilling mist in a 60-foot cone. Each creature in that area must make a DC 20 Constitution saving throw, taking 63 (14d10) cold damage on a failed save, or half as much damage on a successful one. Creatures that fail the save are also paralyzed until the end of their next turn.
Abilities
Terror Inducer
Creatures within 30 feet of Jörmungandr must succeed on a DC 20 Wisdom saving throw or be frightened for 1 minute.
Saving throws
strength
13
dexterity
9
constitution
18
intelligence
12
wisdom
10
charisma
14
Damage resistances
Poison
Psychic
Gallery


World connections