Artwork for Jörmungandr

Character

Jörmungandr

Created by Mizael

A public character created with Summon Worlds.

Open in Summon Worlds

At a glance

What this public profile contains

This view-only profile includes 11 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
Mizael
Connected worlds
1
Detail fields
11
Profile sections
6
Artwork images
1

Details

Type
Celestial
Alignment
Chaotic Evil
Size
Gargantuan
Armor class
20
Hit points
500
Speed
30
Challenge
25
Experience
75000
Languages
Celestial, Draconic, Infernal
Senses
Blindsight 120 ft., Darkvision 120 ft., Truesight 60 ft., Passive Perception 20
Skills
Arcana, Intimidation, Perception, Stealth

Biography

Jörmungandr, the great Serpent of the world, was once a benevolent entity that existed in harmony with the natural order. However, a dark and sinister force, the devil, possessed the first Serpent, corrupting its essence and leading to its demonization. Fearing the consequences of this corruption, the divine forces of the universe intervened, imprisoning Jörmungandr in a parallel dimension. Cursed with an infinite capacity for growth and regeneration, Jörmungandr's imprisonment proved futile, as the creature's dimensional realm began to crack under the strain of its ever-expanding form. This unnatural growth also imbued the Serpent with immense mystical powers, which slowly seeped into the mortal realm, drawing the attention of a secretive and fanatical cult.

Attributes

Strength

30, modifier 10

Dexterity

14, modifier 2

Constitution

28, modifier 9

Intelligence

20, modifier 5

Wisdom

18, modifier 4

Charisma

22, modifier 6

Actions

serpent's wrath (recharge 5-6)

Jörmungandr unleashes a wave of energy in a 60-foot cone. Each creature in that area must make a DC 20 Dexterity saving throw, taking 70 (20d6) necrotic damage on a failed save, or half as much damage on a successful one.

tail

Melee Weapon Attack: +20 to hit, reach 20 ft., one target. Hit: 50 (8d10 + 10) bludgeoning damage.

summon cultists (1/day)

Jörmungandr summons 2d6 Blood Serpent Cultists to fight alongside it. They appear in unoccupied spaces within 30 feet of Jörmungandr.

multiattack

Jörmungandr makes three attacks: one with its Bite and two with its Tail.

bite

Melee Weapon Attack: +20 to hit, reach 15 ft., one target. Hit: 45 (6d10 + 10) piercing damage plus 22 (4d10) poison damage.

Abilities

dimensional influence

Creatures within 60 feet of Jörmungandr must succeed on a DC 20 Wisdom saving throw or be frightened for 1 minute.

serpent's regeneration

Jörmungandr regains 30 hit points at the start of its turn if it has at least 1 hit point.

Saving throws

constitution

9

strength

10

wisdom

4

charisma

6

dexterity

2

intelligence

5

Damage resistances

Poison

Psychic

Public creation

Worldbuilding Context

Jörmungandr is a public character profile shared by Mizaelthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.

This creation is connected to Tempest, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.

World connections

Appears in

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