
Character
Karim, Lord of Fire
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Dragon
- Alignment
- Chaotic Neutral
- Size
- Gargantuan
- Armor class
- 18
- Hit points
- 350
- Speed
- 30
- Challenge
- 20
- Experience
- 15000
- Languages
- Common, Draconic, Ignan
- Senses
- Darkvision 120 ft., Blindsight 60 ft., Passive Perception 20
- Skills
- Intimidation, Perception, Athletics, Arcana
Biography
Karim, the Lord of Fire, was born from the very embers of the earth's core, his crimson scales forged in the blazing inferno that fueled the planet's molten heart. As the second-strongest of the four Dragon Lords, his dominion over the element of fire was unparalleled, his breath a scorching torrent that could melt even the mightiest of fortresses. Yet, Karim's true power lay not only in his fiery might but in his unwavering determination and unyielding strength. Destined to be the guardian of the realm, he stood as a bastion against the chaos that threatened to consume the world, his colossal form a symbol of the unbridled power of the elements. However, even Karim's formidable prowess paled in comparison to the Lord of Storms, Amät, whose command over the tempestuous skies and thunderous lightning proved a formidable challenge. In the eternal dance of the elements, Karim and Amät would clash, their battles shaking the very foundations of the earth, a testament to the raw, primal forces that shape
Attributes
Strength
30, modifier +10
Dexterity
14, modifier +2
Constitution
30, modifier +10
Intelligence
16, modifier +3
Wisdom
18, modifier +4
Charisma
20, modifier +5
Actions
Multiattack
Karim makes three attacks: one with his bite and two with his claws.
Bite
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 30 (4d10 + 10) piercing damage.
Claw
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 10) slashing damage.
Fire Breath (Recharge 5-6)
Karim exhales fire in a 90-foot cone. Each creature in that area must make a DC 20 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one.
Inferno Roar (Recharge 6)
Karim unleashes a deafening roar, causing all creatures within 60 feet to make a DC 18 Constitution saving throw. On a failed save, they take 45 (10d8) thunder damage and are stunned until the end of their next turn. On a successful save, they take half damage and are not stunned.
Abilities
Fire Immunity
Karim is immune to fire damage.
Intimidating Presence
Enemies within 30 feet must succeed on a DC 18 Wisdom saving throw or be frightened for 1 minute.
Saving throws
strength
+10
dexterity
+2
constitution
+10
intelligence
+3
wisdom
+4
charisma
+5
Damage resistances
bludgeoning
piercing
slashing from nonmagical attacks
World connections