Artwork for Karmac

Character

Karmac

Created by BigJowl

A public character created with Summon Worlds.

Open in Summon Worlds

Details

Type
Humanoid
Class
Rogue
Gender
male
Alignment
Chaotic Good
Size
Small
Armor class
15
Hit points
45
Speed
30
Challenge
5
Experience
1800
Languages
Common, Goblin, Thieves' Cant
Senses
Darkvision 60 ft., Passive Perception 12
Skills
Deception, Insight, Persuasion, Stealth

Biography

Karmac's tale is one of unlikely triumph, a goblin who defied the odds and carved out a place for himself in the world of high society. Born into a family of petty thieves and con artists, Karmac always yearned for something more, a life beyond the grime and shadows of the underworld. His chance came when he stumbled upon the eccentric Nubar Longmont, a wealthy entrepreneur with a penchant for the unconventional. Seeing the goblin's sharp wit and impeccable organizational skills, Nubar took Karmac under his wing, grooming him to become the majordomo of his sprawling estate. With a keen eye for detail and a natural talent for diplomacy, Karmac navigated the delicate social circles of the elite, earning the trust and respect of those around him. Today, he stands as a testament to the power of determination and the ability to transcend one's humble beginnings, a goblin who has become an indispensable part of Nubar's inner circle.

Attributes

Strength

10, modifier 0

Dexterity

18, modifier 4

Constitution

14, modifier 2

Intelligence

16, modifier 3

Wisdom

14, modifier 2

Charisma

20, modifier 5

Actions

Cunning Action

Karmac can take a bonus action to Dash, Disengage, or Hide on each of his turns.

Charm and Distract

Karmac can attempt to charm a creature within 30 ft. DC 15 Wisdom save or be charmed for 1 minute.

Dagger of Deceit

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 1d4+4 piercing damage and the target must succeed on a DC 15 Constitution save or be poisoned for 1 minute.

Masterful Organization

Karmac can grant an ally within 30 ft. advantage on their next attack roll or ability check.

Goblin's Trick

Karmac can create a distraction, imposing disadvantage on the next attack roll against him until the start of his next turn.

Abilities

Master of Diplomacy

Karmac has advantage on Charisma checks made to influence others.

Shadowy Presence

Karmac can hide in dim light or darkness even when being observed.

Saving throws

strength

0

dexterity

7

constitution

2

intelligence

6

wisdom

5

charisma

8

Damage resistances

Poison