
Character
Karmac
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Humanoid
- Class
- Rogue
- Gender
- male
- Alignment
- Chaotic Good
- Size
- Small
- Armor class
- 15
- Hit points
- 45
- Speed
- 30
- Challenge
- 5
- Experience
- 1800
- Languages
- Common, Goblin, Thieves' Cant
- Senses
- Darkvision 60 ft., Passive Perception 12
- Skills
- Deception, Insight, Persuasion, Stealth
Biography
Karmac's tale is one of unlikely triumph, a goblin who defied the odds and carved out a place for himself in the world of high society. Born into a family of petty thieves and con artists, Karmac always yearned for something more, a life beyond the grime and shadows of the underworld. His chance came when he stumbled upon the eccentric Nubar Longmont, a wealthy entrepreneur with a penchant for the unconventional. Seeing the goblin's sharp wit and impeccable organizational skills, Nubar took Karmac under his wing, grooming him to become the majordomo of his sprawling estate. With a keen eye for detail and a natural talent for diplomacy, Karmac navigated the delicate social circles of the elite, earning the trust and respect of those around him. Today, he stands as a testament to the power of determination and the ability to transcend one's humble beginnings, a goblin who has become an indispensable part of Nubar's inner circle.
Attributes
Strength
10, modifier 0
Dexterity
18, modifier 4
Constitution
14, modifier 2
Intelligence
16, modifier 3
Wisdom
14, modifier 2
Charisma
20, modifier 5
Actions
Cunning Action
Karmac can take a bonus action to Dash, Disengage, or Hide on each of his turns.
Charm and Distract
Karmac can attempt to charm a creature within 30 ft. DC 15 Wisdom save or be charmed for 1 minute.
Dagger of Deceit
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 1d4+4 piercing damage and the target must succeed on a DC 15 Constitution save or be poisoned for 1 minute.
Masterful Organization
Karmac can grant an ally within 30 ft. advantage on their next attack roll or ability check.
Goblin's Trick
Karmac can create a distraction, imposing disadvantage on the next attack roll against him until the start of his next turn.
Abilities
Master of Diplomacy
Karmac has advantage on Charisma checks made to influence others.
Shadowy Presence
Karmac can hide in dim light or darkness even when being observed.
Saving throws
strength
0
dexterity
7
constitution
2
intelligence
6
wisdom
5
charisma
8