Artwork for Kenmi Sue, Bullets Maiden

Character

Kenmi Sue, Bullets Maiden

Created by Draz

A public character created with Summon Worlds.

Open in Summon Worlds

Details

Type
Human
Race
Human
Gender
female
Alignment
Lawful Neutral
Size
Medium
Armor class
15
Hit points
85
Speed
30
Challenge
5
Experience
1800
Languages
Common, Japanese
Senses
Darkvision 60 ft., Passive Perception 14
Skills
Insight, Persuasion, Investigation, Sleight of Hand

Biography

Kenmi Sue was born in a small Nevada mining town to a Japanese mother who arrived on a merchant vessel and a restless American prospector who fell in love at first sight, their unlikely union producing a daughter caught between two worlds. When the undead plague swept across the frontier in 1887, most merchants fled eastward, but Kenmi recognized an opportunity—the living needed reliable weapons more than ever before, and she possessed the skill to craft them, inherited from her father's gunsmith apprenticeship and her mother's meticulous attention to detail and balance. She established her traveling shop in a reinforced wagon, decorating herself in the relics of her heritage—her father's weathered Stetson and her mother's indigo kimono—as a living symbol of unity that transcended the racial tensions of the era. Her reputation grew not from violence but from principle: within her shop's sanctuary, outlaw and lawman alike could conduct business without bloodshed, bound by an unspoken code that Kenmi enforced with quiet authority and the implicit threat of denying them weapons. Beyond her craftsmanship, she became a crucial hub of intelligence, collecting stories and maps from her diverse clientele about safe passages, fortified settlements, and the spreading zones of undead activity. Kenmi's greatest weapon was not her pistols but her wisdom—hard-won knowledge that she freely dispensed to those desperate enough to listen, understanding that survival in this cursed new world depended less on firepower and more on cooperation and information shared between natural enemies.

Attributes

Strength

12, modifier 1

Dexterity

16, modifier 3

Constitution

16, modifier 3

Intelligence

14, modifier 2

Wisdom

18, modifier 4

Charisma

15, modifier 2

Actions

Craft Handgun

As an action, Kenmi can craft a handgun, requiring 1 minute and a successful DC 15 Intelligence check. On success, she creates a quality weapon.

Trade Knowledge

As a bonus action, Kenmi can share vital information with an ally, granting them advantage on their next skill check.

Quick Draw

As a reaction, Kenmi can draw and fire a handgun, making a ranged attack with a +5 to hit and dealing 2d6 piercing damage.

Enforce Order

As an action, Kenmi can impose her authority, forcing all creatures within 30 feet to make a DC 16 Wisdom saving throw or be charmed for 1 minute.

Abilities

Craftsman's Precision

Kenmi has advantage on all crafting checks and can create weapons in half the time.

Unifying Presence

All creatures within 30 feet of Kenmi gain a +1 bonus to saving throws against fear.

Saving throws

strength

1

dexterity

3

constitution

3

intelligence

2

wisdom

4

charisma

2