
Character
Kenmi Sue, Bullets Maiden
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Human
- Race
- Human
- Gender
- female
- Alignment
- Lawful Neutral
- Size
- Medium
- Armor class
- 15
- Hit points
- 85
- Speed
- 30
- Challenge
- 5
- Experience
- 1800
- Languages
- Common, Japanese
- Senses
- Darkvision 60 ft., Passive Perception 14
- Skills
- Insight, Persuasion, Investigation, Sleight of Hand
Biography
Kenmi Sue was born in a small Nevada mining town to a Japanese mother who arrived on a merchant vessel and a restless American prospector who fell in love at first sight, their unlikely union producing a daughter caught between two worlds. When the undead plague swept across the frontier in 1887, most merchants fled eastward, but Kenmi recognized an opportunity—the living needed reliable weapons more than ever before, and she possessed the skill to craft them, inherited from her father's gunsmith apprenticeship and her mother's meticulous attention to detail and balance. She established her traveling shop in a reinforced wagon, decorating herself in the relics of her heritage—her father's weathered Stetson and her mother's indigo kimono—as a living symbol of unity that transcended the racial tensions of the era. Her reputation grew not from violence but from principle: within her shop's sanctuary, outlaw and lawman alike could conduct business without bloodshed, bound by an unspoken code that Kenmi enforced with quiet authority and the implicit threat of denying them weapons. Beyond her craftsmanship, she became a crucial hub of intelligence, collecting stories and maps from her diverse clientele about safe passages, fortified settlements, and the spreading zones of undead activity. Kenmi's greatest weapon was not her pistols but her wisdom—hard-won knowledge that she freely dispensed to those desperate enough to listen, understanding that survival in this cursed new world depended less on firepower and more on cooperation and information shared between natural enemies.
Attributes
Strength
12, modifier 1
Dexterity
16, modifier 3
Constitution
16, modifier 3
Intelligence
14, modifier 2
Wisdom
18, modifier 4
Charisma
15, modifier 2
Actions
Craft Handgun
As an action, Kenmi can craft a handgun, requiring 1 minute and a successful DC 15 Intelligence check. On success, she creates a quality weapon.
Trade Knowledge
As a bonus action, Kenmi can share vital information with an ally, granting them advantage on their next skill check.
Quick Draw
As a reaction, Kenmi can draw and fire a handgun, making a ranged attack with a +5 to hit and dealing 2d6 piercing damage.
Enforce Order
As an action, Kenmi can impose her authority, forcing all creatures within 30 feet to make a DC 16 Wisdom saving throw or be charmed for 1 minute.
Abilities
Craftsman's Precision
Kenmi has advantage on all crafting checks and can create weapons in half the time.
Unifying Presence
All creatures within 30 feet of Kenmi gain a +1 bonus to saving throws against fear.
Saving throws
strength
1
dexterity
3
constitution
3
intelligence
2
wisdom
4
charisma
2