
Character
Kest Morrowson, Saint Of Swords
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Humanoid
- Alignment
- Lawful Good
- Size
- Medium
- Armor class
- 20
- Hit points
- 250
- Speed
- 30
- Challenge
- 21
- Experience
- 5000
- Languages
- Common, Celestial
- Senses
- Darkvision 60 ft., Passive Perception 19
- Skills
- Athletics, Perception, Insight, Intimidation
Biography
Kest Morrowson was born a cursed child, his crimson skin marking him as an outcast in the villages where he sought refuge, until a wandering Greatcoat recognized in him not a monstrosity but a vessel for something greater. Taken under the wing of the order, Kest spent decades honing his blade work and meditation, learning to perceive combat not as chaos but as a mathematical inevitability where each opponent's movements could be read like scripture written in steel and sinew. When the previous Saint of Swords fell to age and weariness, Kest challenged him in the sacred dueling grounds, and in that breathtaking encounter—where his blade moved faster than witnesses could follow—he didn't merely defeat his predecessor but transcended into sainthood itself, his very blood seeming to sing with the weight of his new station. The bone-reinforced coat he now wears was crafted from the remains of fallen adversaries, each plate a reminder that mercy and violence are two sides of the same coin in the hands of a true master. Where once his crimson skin was seen as a curse, it now serves as a beacon to those who seek the king's justice, a living symbol that even the most unlikely souls can become instruments of divine purpose. Kest walks the realm as the second of the Greatcoats, his sword arm guided by an almost supernatural clarity that allows him to perceive the exact number of moves required to end any conflict, making him less a warrior and more a force of inevitability given flesh.
Attributes
Strength
20, modifier +5
Dexterity
20, modifier +5
Constitution
20, modifier +5
Intelligence
16, modifier +3
Wisdom
18, modifier +4
Charisma
18, modifier +4
Actions
Greatsword Strike
Make a melee weapon attack with a greatsword. On a hit, it deals 3d10 + 5 slashing damage.
Swift Analysis
As a bonus action, Kest can analyze an opponent, gaining advantage on his next attack roll against them.
Dueling Mastery
Kest can make two melee attacks instead of one when he takes the Attack action.
Transcendent Duel
Once per long rest, Kest can challenge an opponent to a duel, forcing them to make a DC 18 Wisdom save or be incapacitated for 1 round.
Abilities
Blood of the Outcast
Kest's crimson skin grants him advantage on saving throws against fear effects.
Master of Moves
Kest can predict an opponent's next three moves, granting him advantage on attack rolls against them.
Saving throws
strength
+10
dexterity
+10
constitution
+10
wisdom
+9