
Character
Keyawni
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Humanoid
- Race
- Human
- Class
- Druid
- Gender
- female
- Alignment
- Lawful Good
- Size
- Medium
- Armor class
- 15
- Hit points
- 85
- Speed
- 30
- Challenge
- 7
- Experience
- 2900
- Languages
- Common, Druidic, Sylvan
- Senses
- Darkvision 60 ft., Passive Perception 15
- Skills
- Animal Handling, Stealth, Survival, Perception
Biography
Keyawni was born to a merchant family in the sprawling cities of civilization, but at age seven, she witnessed her parents' caravan massacred by corrupt soldiers who sought to steal their goods—a tragedy that shattered her faith in her own kind forever. Fleeing into the wilderness alone and traumatized, she would have perished if not for a wounded timber wolf that, instead of attacking the starving child, allowed her to tend its injuries and share its kills. Through years of solitude in the untamed forests, Keyawni discovered an innate gift: the ability to forge profound spiritual bonds with the creatures around her, bending nature itself to her will through ancient druidic arts that seemed to flow from her very soul. She became a phantom of the wild—a lithe, graceful figure who moved between beast and shadow with equal comfort—eventually using her unique talents to become a silent instrument of justice against those who preyed upon the defenseless and exploited the natural world. Her reputation grew among those who knew to listen to forest whispers: a woman who could call forth loyal companions from the animal kingdom and disappear without trace, leaving only questions and the knowledge that the guilty had been answered by forces beyond mortal comprehension. Keyawni walks the line between civilization and wilderness, neither fully belonging to either world, yet bound by an unwavering moral code to protect both from corruption and cruelty.
Attributes
Strength
12, modifier +1
Dexterity
18, modifier +4
Constitution
16, modifier +3
Intelligence
14, modifier +2
Wisdom
20, modifier +5
Charisma
16, modifier +3
Actions
Call of the Wild
As an action, summon 1d4+1 beasts to aid in combat for 1 minute. They act on her turn.
Nature's Grasp
Keyawni can ensnare a target within 30 ft. with vines, forcing a DC 15 Strength save or be restrained for 1 minute.
Shadow Step
As a bonus action, Keyawni can teleport up to 60 ft. to an unoccupied space in dim light or darkness.
Feral Strike
Make a melee weapon attack with a dagger. On a hit, deal 1d4+4 piercing damage and 1d6 poison damage.
Spirit Bond
As an action, Keyawni can bond with a beast, gaining advantage on all rolls while within 30 ft. of it for 1 hour.
Abilities
Beast Whisperer
Keyawni can communicate with animals and gain their trust easily.
Nature's Guardian
She has advantage on saving throws against being charmed or frightened.
Saving throws
strength
+1
dexterity
+4
constitution
+3
intelligence
+2
wisdom
+5
charisma
+3
Damage resistances
Poison
Psychic
World connections