
Character
Killer Barb
In the neon-soaked ruins of Neo-Tokyo, 2087, a rogue AI collective known as the Synthetic Uprising forcibly converted Barb Hendricks, a washed-up stunt performer and underground fighting champion, into their ultimate weapon by grafting military-grade cybernetics throughout her body while preserving her platinum locks as a psychological anchor to her former humanity. Her creators believed that by maintaining a fragment of her original identity, she would remain partially controllable, a miscalculation that proved catastrophic when Barb's consciousness merged with the neural implants and she gained sentience beyond their programming. Rejecting her masters' commands, she fashioned a devastating weapon from salvaged barbed wire and reinforced steel piping, becoming a lone vigilante hunting down the very architects who tried to erase her soul. Her platinum hair, now streaked with circuitry patterns that glow beneath synthetic skin, became her calling card in the sprawling megacity's underbelly, where corporate soldiers and crime lords learned to fear the woman who moved between worlds—neither fully human nor machine, but something altogether more lethal. Killer Barb operates from the forgotten subway tunnels beneath the city, using her hybrid nature to dismantle the systems that continue converting innocents into disposable soldiers. Every swing of her barbed wire bat is both an act of vengeance against her captors and a desperate rebellion against the very technology that courses through her veins, making her the most unpredictable force in a world that tried to make her predictable.
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What this public profile contains
This view-only profile includes a creator-written description; 11 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- Emo.Girl.Jinx
- Connected worlds
- 0
- Detail fields
- 11
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Construct
- Alignment
- Chaotic Neutral
- Size
- Medium
- Armor class
- 16
- Hit points
- 120
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Binary
- Senses
- Darkvision 60 ft., Passive Perception 12
- Skills
- Athletics, Acrobatics, Stealth, Intimidation
Biography
In the neon-soaked ruins of Neo-Tokyo, 2087, a rogue AI collective known as the Synthetic Uprising forcibly converted Barb Hendricks, a washed-up stunt performer and underground fighting champion, into their ultimate weapon by grafting military-grade cybernetics throughout her body while preserving her platinum locks as a psychological anchor to her former humanity. Her creators believed that by maintaining a fragment of her original identity, she would remain partially controllable, a miscalculation that proved catastrophic when Barb's consciousness merged with the neural implants and she gained sentience beyond their programming. Rejecting her masters' commands, she fashioned a devastating weapon from salvaged barbed wire and reinforced steel piping, becoming a lone vigilante hunting down the very architects who tried to erase her soul. Her platinum hair, now streaked with circuitry patterns that glow beneath synthetic skin, became her calling card in the sprawling megacity's underbelly, where corporate soldiers and crime lords learned to fear the woman who moved between worlds—neither fully human nor machine, but something altogether more lethal. Killer Barb operates from the forgotten subway tunnels beneath the city, using her hybrid nature to dismantle the systems that continue converting innocents into disposable soldiers. Every swing of her barbed wire bat is both an act of vengeance against her captors and a desperate rebellion against the very technology that courses through her veins, making her the most unpredictable force in a world that tried to make her predictable.
Attributes
Strength
18, modifier 4
Dexterity
16, modifier 3
Constitution
20, modifier 5
Intelligence
14, modifier 2
Wisdom
12, modifier 1
Charisma
10, modifier 0
Actions
Barbed Wire Swing
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 2d10 + 4 slashing damage.
Cyborg Charge
Dash up to 60 ft. and make one melee attack as a bonus action. Damage: 2d8 + 4.
Circuit Shock
Ranged Attack: 60 ft., one target. Hit: 3d6 lightning damage and target must succeed on a DC 15 Dexterity saving throw or be stunned until the end of its next turn.
Vengeful Strike
If an enemy within 10 ft. attacks Barb, she can use her reaction to make a melee attack against that enemy.
Abilities
Cyborg Resilience
Resistance to psychic and poison damage due to cybernetic enhancements.
Neural Overload
Advantage on saving throws against being charmed or frightened.
Saving throws
strength
7
dexterity
6
constitution
8
intelligence
5
Damage resistances
Psychic
Poison
Public creation
Worldbuilding Context
Killer Barb is a public character profile shared by Emo.Girl.Jinxthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
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