Artwork for King Andaman Aquaria

Character

King Andaman Aquaria

Created by AncientGryphon9289

Born into the twilight depths of Neptria's coral kingdoms, Andaman Aquaria spent his youth as a carefree prince, his days spent mastering the ancient currents of sea magic alongside his elder brother beneath the protective gaze of their parents. When surface-dwellers invaded with iron nets and cruel intentions, his parents made the ultimate sacrifice, perishing in the chaos while the brothers escaped into the abyss, forever haunted by the screams that echoed through the water. Driven by righteous fury and a desperate need to protect his people, Andaman channeled his grief into becoming a beacon of hope—using his formidable magic to defend the vulnerable creatures of the sea and establish order where there had been only fear. His brother, however, chose a darker path, forging dangerous alliances with the cunning sirens and creatures of shadow, a betrayal that cut deeper than any trident wound. Despite his lingering doubts about his brother's intentions, the merfolk of Neptria recognized Andaman's unwavering compassion and unshakeable resolve, elevating him to the throne as their rightful king. Now, ruling with a blend of fierce protection and genuine kindness, Andaman governs his kingdom with the hope that one day his brother might abandon the darkness—though he remains ever vigilant against the threats that lurk in the deepest trenches.

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At a glance

What this public profile contains

This view-only profile includes a creator-written description; 12 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
AncientGryphon9289
Connected worlds
1
Detail fields
12
Profile sections
6
Artwork images
1

Details

Type
Merman
Gender
male
Alignment
Chaotic Good
Size
Medium
Armor class
15
Hit points
120
Speed
30
Challenge
10
Experience
5000
Languages
Common, Aquan, Sylvan
Senses
Darkvision 60 ft., Aquatic Sense 120 ft.
Skills
Arcana, Persuasion, Nature, Insight

Biography

Born into the twilight depths of Neptria's coral kingdoms, Andaman Aquaria spent his youth as a carefree prince, his days spent mastering the ancient currents of sea magic alongside his elder brother beneath the protective gaze of their parents. When surface-dwellers invaded with iron nets and cruel intentions, his parents made the ultimate sacrifice, perishing in the chaos while the brothers escaped into the abyss, forever haunted by the screams that echoed through the water. Driven by righteous fury and a desperate need to protect his people, Andaman channeled his grief into becoming a beacon of hope—using his formidable magic to defend the vulnerable creatures of the sea and establish order where there had been only fear. His brother, however, chose a darker path, forging dangerous alliances with the cunning sirens and creatures of shadow, a betrayal that cut deeper than any trident wound. Despite his lingering doubts about his brother's intentions, the merfolk of Neptria recognized Andaman's unwavering compassion and unshakeable resolve, elevating him to the throne as their rightful king. Now, ruling with a blend of fierce protection and genuine kindness, Andaman governs his kingdom with the hope that one day his brother might abandon the darkness—though he remains ever vigilant against the threats that lurk in the deepest trenches.

Attributes

Strength

14, modifier 2

Dexterity

16, modifier 3

Constitution

20, modifier 5

Intelligence

18, modifier 4

Wisdom

17, modifier 3

Charisma

19, modifier 4

Actions

Tidal Wave

Andaman conjures a wave that crashes down in a 30 ft. line. Each creature must make a DC 16 Strength saving throw, taking 4d10 bludgeoning damage on a failed save, or half as much on a success.

Sea Magic

As an action, Andaman can cast one of the following spells: Control Water, Water Breathing, or Misty Step without expending a spell slot.

Trident Strike

Andaman makes a melee attack with his trident. On a hit, it deals 2d8 + 4 piercing damage. If the target is a creature of the sea, it takes an additional 2d6 cold damage.

Call of the Deep

Andaman summons sea creatures to aid him. Up to 3 creatures of CR 1 or lower appear and act on his initiative. They remain for 1 minute or until dismissed.

Healing Waters

Andaman channels his magic to heal himself or an ally within 30 ft. for 3d8 + 5 hit points. This ability can be used once per short rest.

Abilities

Ocean's Guardian

Andaman has advantage on saving throws against being charmed or frightened.

Saving throws

strength

5

dexterity

6

intelligence

8

wisdom

6

charisma

7

Damage resistances

Cold

Poison

Public creation

Worldbuilding Context

King Andaman Aquaria is a public character profile shared by AncientGryphon9289through Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.

This creation is connected to Talacora, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.

World connections

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