
Character
King Andaman Aquaria
Born into the twilight depths of Neptria's coral kingdoms, Andaman Aquaria spent his youth as a carefree prince, his days spent mastering the ancient currents of sea magic alongside his elder brother beneath the protective gaze of their parents. When surface-dwellers invaded with iron nets and cruel intentions, his parents made the ultimate sacrifice, perishing in the chaos while the brothers escaped into the abyss, forever haunted by the screams that echoed through the water. Driven by righteous fury and a desperate need to protect his people, Andaman channeled his grief into becoming a beacon of hope—using his formidable magic to defend the vulnerable creatures of the sea and establish order where there had been only fear. His brother, however, chose a darker path, forging dangerous alliances with the cunning sirens and creatures of shadow, a betrayal that cut deeper than any trident wound. Despite his lingering doubts about his brother's intentions, the merfolk of Neptria recognized Andaman's unwavering compassion and unshakeable resolve, elevating him to the throne as their rightful king. Now, ruling with a blend of fierce protection and genuine kindness, Andaman governs his kingdom with the hope that one day his brother might abandon the darkness—though he remains ever vigilant against the threats that lurk in the deepest trenches.
Open in Summon WorldsAt a glance
What this public profile contains
This view-only profile includes a creator-written description; 12 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- AncientGryphon9289
- Connected worlds
- 1
- Detail fields
- 12
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Merman
- Gender
- male
- Alignment
- Chaotic Good
- Size
- Medium
- Armor class
- 15
- Hit points
- 120
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Aquan, Sylvan
- Senses
- Darkvision 60 ft., Aquatic Sense 120 ft.
- Skills
- Arcana, Persuasion, Nature, Insight
Biography
Born into the twilight depths of Neptria's coral kingdoms, Andaman Aquaria spent his youth as a carefree prince, his days spent mastering the ancient currents of sea magic alongside his elder brother beneath the protective gaze of their parents. When surface-dwellers invaded with iron nets and cruel intentions, his parents made the ultimate sacrifice, perishing in the chaos while the brothers escaped into the abyss, forever haunted by the screams that echoed through the water. Driven by righteous fury and a desperate need to protect his people, Andaman channeled his grief into becoming a beacon of hope—using his formidable magic to defend the vulnerable creatures of the sea and establish order where there had been only fear. His brother, however, chose a darker path, forging dangerous alliances with the cunning sirens and creatures of shadow, a betrayal that cut deeper than any trident wound. Despite his lingering doubts about his brother's intentions, the merfolk of Neptria recognized Andaman's unwavering compassion and unshakeable resolve, elevating him to the throne as their rightful king. Now, ruling with a blend of fierce protection and genuine kindness, Andaman governs his kingdom with the hope that one day his brother might abandon the darkness—though he remains ever vigilant against the threats that lurk in the deepest trenches.
Attributes
Strength
14, modifier 2
Dexterity
16, modifier 3
Constitution
20, modifier 5
Intelligence
18, modifier 4
Wisdom
17, modifier 3
Charisma
19, modifier 4
Actions
Tidal Wave
Andaman conjures a wave that crashes down in a 30 ft. line. Each creature must make a DC 16 Strength saving throw, taking 4d10 bludgeoning damage on a failed save, or half as much on a success.
Sea Magic
As an action, Andaman can cast one of the following spells: Control Water, Water Breathing, or Misty Step without expending a spell slot.
Trident Strike
Andaman makes a melee attack with his trident. On a hit, it deals 2d8 + 4 piercing damage. If the target is a creature of the sea, it takes an additional 2d6 cold damage.
Call of the Deep
Andaman summons sea creatures to aid him. Up to 3 creatures of CR 1 or lower appear and act on his initiative. They remain for 1 minute or until dismissed.
Healing Waters
Andaman channels his magic to heal himself or an ally within 30 ft. for 3d8 + 5 hit points. This ability can be used once per short rest.
Abilities
Ocean's Guardian
Andaman has advantage on saving throws against being charmed or frightened.
Saving throws
strength
5
dexterity
6
intelligence
8
wisdom
6
charisma
7
Damage resistances
Cold
Poison
Public creation
Worldbuilding Context
King Andaman Aquaria is a public character profile shared by AncientGryphon9289through Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
This creation is connected to Talacora, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.
World connections
Appears in
Continue building
Develop the ideas around King Andaman Aquaria
Use King Andaman Aquaria as a character reference when planning motivations, relationships, conflicts, dialogue, and the places that shape a role in the wider setting. Return to the public fields above as a stable reference, then connect new ideas through a World so collaborators can explore how each creation fits the same shared canon.