
Character
King Isha
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Humanoid
- Alignment
- Lawful Neutral
- Size
- Large
- Armor class
- 20
- Hit points
- 300
- Speed
- 30
- Challenge
- 20
- Experience
- 5000
- Languages
- Common, Celestial, Draconic
- Senses
- Darkvision 60 ft., Passive Perception 15
- Skills
- Athletics, Intimidation, Persuasion, Insight
Biography
King Isha's ascension to the throne was marked by a twist of fate, a destiny that had been carefully woven by the gods themselves. Born into a noble family, he was never meant to rule, but his unwavering courage and unparalleled skill in battle caught the attention of the divine. When the previous king fell in a devastating war, the kingdom found itself in a state of chaos and uncertainty. It was then that the gods intervened, guiding Isha to the throne, anointing him as the rightful ruler. With a steadfast determination and an iron fist, he rallied his people, forging a nation of unparalleled might and grandeur. Isha's conquest was not merely a quest for power, but a divine mandate to unite the world under his benevolent rule. Surrounding himself with the four mightiest warriors in the land – Ushvel the Blade Master, Haitl the Paladin, Amaleia the Scourge Witch, and Wrecker the Warmonger – he set out to expand his domain, crushing any who dared to defy his rule. Under his leadership, the kingdom flourished, its borders expanding to encompass vast swathes of land, its people living in prosperity and peace. Yet, the king's thirst for conquest was never quenched, driven by a vision of a unified world, a realm where his word was law, and his power absolute.
Attributes
Strength
24, modifier +7
Dexterity
16, modifier +3
Constitution
24, modifier +7
Intelligence
18, modifier +4
Wisdom
20, modifier +5
Charisma
22, modifier +6
Actions
Sword of Conquest
Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (4d10 + 7) slashing damage. If the target is a creature, it must succeed on a DC 21 Wisdom saving throw or be frightened until the end of its next turn.
Divine Command
King Isha can issue a command to one ally within 60 feet. That ally can use its reaction to make one weapon attack with advantage.
Abilities
Divine Mandate
King Isha can reroll any failed saving throw once per turn.
Saving throws
strength
+14
dexterity
+10
constitution
+14
intelligence
+11
wisdom
+12
charisma
+13
Legendary actions
Warrior's Rally
King Isha can choose up to three allies within 60 feet. Each chosen ally can immediately use its reaction to make one weapon attack.
Conqueror's Strike
King Isha makes one Sword of Conquest attack. If he hits, he can add an additional 2d10 damage.
Divine Intervention (Costs 3 Actions)
King Isha calls upon the gods for aid. Until the start of his next turn, he gains resistance to all damage and can reroll any failed attack roll.
Lair actions
Territory Expansion
On initiative count 20 (losing initiative ties), King Isha can cause the ground to tremble. Each creature of his choice within 60 feet must succeed on a DC 21 Strength saving throw or be knocked prone and take 22 (4d10) bludgeoning damage.
Warrior's Spirit
King Isha can summon the spirits of fallen warriors. Until the end of his next turn, he gains advantage on all attack rolls and saving throws.
Damage resistances
slashing
piercing
Damage immunities
poison
charm
Condition immunities
frightened
charmed
World connections