Artwork for King Malakar

Character

King Malakar

Created by Enders_Cave

In the dark and foreboding realm of Mor'Dhul, where shadows cling to the very air, reigned the enigmatic King Malakar – a master of manipulation and deception. His rise to power was a tale of cunning and ruthlessness, forged in the cauldron of a tumultuous past. Born into a noble lineage, Malakar's early years were marked by a thirst for power and a disdain for the weakness of those around him. As he grew, he honed his skills in the arcane arts, delving into the forbidden realms of illusion and mind control. With each passing year, his grasp on the kingdom tightened, as he skillfully wove a web of fear and misinformation, sowing discord among his subjects and crushing any dissent with an iron fist. His ruthless tactics and unwavering ambition earned him the loyalty of a select few, while the masses lived in a constant state of terror, unsure of whom to trust. Malakar's reign was a tapestry of deception, where the truth was but a fleeting mirage, and the very fabric of reality seemed to bend to his will. Through his cunning manipulations, he maintained an iron grip on the kingdom, crushing any hopes of rebellion and ensuring that the name of Mor'Dhul would be spoken with a mixture of awe and dread throughout the land.

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At a glance

What this public profile contains

This view-only profile includes a creator-written description; 13 labeled detail fields; 8 structured sections; 8 artwork images supplied by the creator.

Creation type
Character
Shared by
Enders_Cave
Connected worlds
1
Detail fields
13
Profile sections
8
Artwork images
8

Details

Type
Humanoid
Race
Human
Gender
male
Alignment
Lawful Evil
Size
Medium
Armor class
18
Hit points
250
Speed
30
Challenge
20
Experience
100000
Languages
Common, Infernal, Elvish
Senses
Darkvision 60 ft., Passive Perception 18
Skills
Deception, Insight, Intimidation, Arcana

Biography

In the dark and foreboding realm of Mor'Dhul, where shadows cling to the very air, reigned the enigmatic King Malakar – a master of manipulation and deception. His rise to power was a tale of cunning and ruthlessness, forged in the cauldron of a tumultuous past. Born into a noble lineage, Malakar's early years were marked by a thirst for power and a disdain for the weakness of those around him. As he grew, he honed his skills in the arcane arts, delving into the forbidden realms of illusion and mind control. With each passing year, his grasp on the kingdom tightened, as he skillfully wove a web of fear and misinformation, sowing discord among his subjects and crushing any dissent with an iron fist. His ruthless tactics and unwavering ambition earned him the loyalty of a select few, while the masses lived in a constant state of terror, unsure of whom to trust. Malakar's reign was a tapestry of deception, where the truth was but a fleeting mirage, and the very fabric of reality seemed to bend to his will. Through his cunning manipulations, he maintained an iron grip on the kingdom, crushing any hopes of rebellion and ensuring that the name of Mor'Dhul would be spoken with a mixture of awe and dread throughout the land.

Attributes

Strength

14, modifier 2

Dexterity

16, modifier 3

Constitution

20, modifier 5

Intelligence

20, modifier 5

Wisdom

18, modifier 4

Charisma

24, modifier 7

Actions

Shadow Manipulation

King Malakar can create illusory duplicates of himself. As an action, he can create 1d4 duplicates that last for 1 minute. Each duplicate has 1 hit point and can move independently. Attacks against the duplicates have disadvantage.

Fearful Whispers

King Malakar targets one creature he can see within 60 feet. The target must succeed on a DC 20 Wisdom saving throw or take 6d10 psychic damage and be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Mind Control

King Malakar can attempt to control a creature's mind. He targets one humanoid within 30 feet. The target must succeed on a DC 20 Intelligence saving throw or be charmed by him for 1 minute. While charmed, the creature obeys his verbal commands.

Abilities

Deceptive Mastery

King Malakar has advantage on all Charisma (Deception) checks.

Saving throws

strength

10

dexterity

11

intelligence

12

wisdom

11

constitution

12

charisma

14

Legendary actions

Cunning Illusion

King Malakar can create an illusion of a creature or object he has seen within 60 feet. This illusion lasts for 1 minute and can be used to distract or mislead enemies. The illusion can be used to create a false image of himself, allowing him to take the Hide action as if he were in that location.

Whispers of Dread

King Malakar can use his action to instill fear in all creatures within 30 feet. Each creature must make a DC 20 Wisdom saving throw or take 4d10 psychic damage and be frightened until the end of their next turn.

Master of Deception

King Malakar can take an additional action to use any one of his actions again.

Damage resistances

Psychic

Necrotic

Condition immunities

Charmed

Frightened

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Public creation

Worldbuilding Context

King Malakar is a public character profile shared by Enders_Cavethrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.

This creation is connected to Realm Of Ancaria, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.

World connections

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