
Character
Kirovan Landing Party
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Construct
- Alignment
- Lawful Neutral
- Size
- Large
- Armor class
- 18
- Hit points
- 200
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Kirovan, Common
- Senses
- Darkvision 60 ft., Passive Perception 12
- Skills
- Athletics, Intimidation, Perception
Biography
The Kirovans emerged from the lightless depths of the Obsidian Veil, a region of space so distant that Sol's light barely kissed their homeworld, and they arrived at Terra bearing the weight of a thousand-year prophecy that proclaimed their species would inherit the bright worlds or perish trying. Their bodies, forged in perpetual twilight and hardened through generations of survival against unspeakable horrors in the void, had evolved to withstand catastrophic trauma that would obliterate lesser beings, yet the very sun that gave Terra its warmth became their crucible and executioner. The landing of two thousand soldiers, their commanding officers, and their towering war machines represented not merely a military incursion but a desperate gamble—a civilization so xenophobic they had never truly made peaceful contact with another sapient species, viewing all outsiders as contaminants to their genetic and cultural purity. Their commanders had calculated that a swift, overwhelming campaign during the planet's night cycle would allow them to establish a foothold before the merciless daylight could turn the landscape into a furnace that would cook them alive in their own armor. What they had not anticipated was that Terra's inhabitants had spent millennia building their civilizations under that same brutal sun, and that the Kirovans' greatest weakness would prove more formidable than any weapon ever forged in the darkness. Now, trapped between the rising dawn and an increasingly organized planetary defense, the Kirovan Landing Party found themselves fighting not just against an alien world and its people, but against the very physics of their own biology.
Attributes
Strength
20, modifier 5
Dexterity
14, modifier 2
Constitution
20, modifier 5
Intelligence
12, modifier 1
Wisdom
10, modifier 0
Charisma
8, modifier -1
Actions
Overwhelming Assault
Make two melee attacks with a warhammer. Each attack deals 2d10 + 5 bludgeoning damage.
Tactical Retreat
Move up to half speed without provoking opportunity attacks, allowing for strategic repositioning.
Xenophobic Barrage
Fire a volley of energy blasts, making three ranged attacks. Each hit deals 1d8 + 2 force damage.
Nightfall Ambush
Gain advantage on the next attack roll made against a creature during the night cycle.
War Machine Command
Direct a nearby war machine to make a single attack, dealing 3d10 damage to a target within 60 ft.
Abilities
Photosensitivity
Kirovans take double damage from radiant damage sources.
Overheat Vulnerability
If exposed to temperatures above 100°F, Kirovans take 1d10 fire damage at the start of their turn.
Saving throws
strength
8
dexterity
5
constitution
8
Damage resistances
bludgeoning
piercing
slashing
World connections