Artwork for krado

Character

krado

Created by hiswill

A public character created with Summon Worlds.

Open in Summon Worlds

At a glance

What this public profile contains

This view-only profile includes 11 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
hiswill
Connected worlds
0
Detail fields
11
Profile sections
6
Artwork images
1

Details

Type
Celestial
Alignment
Neutral
Size
Large
Armor class
17
Hit points
250
Speed
30
Challenge
20
Experience
15000
Languages
Celestial, Common, Primordial
Senses
Darkvision 60 ft., Truesight 30 ft., Passive Perception 23
Skills
Arcana, Nature, Perception, Insight

Biography

Krado, the enigmatic entity, was born from the very essence of the cosmos, forged in the crucible of cosmic forces. Summoned by the incantation that calls upon the crack of thunder and the balance of the spheres, Krado emerges as the protector of the groves, a guardian of the unknown realms that lie beyond the veil of the physical world. Imbued with the power to manipulate the elements and the fabric of reality, Krado is a being of duality, a conduit between the realms of the known and the unknowable. Summoned by those who seek to unravel the mysteries of the universe, Krado's presence is both a blessing and a challenge, for those who dare to venture into the depths of the unknown must be prepared to confront the very forces that shape the cosmos itself.

Attributes

Strength

18, modifier +4

Dexterity

16, modifier +3

Constitution

20, modifier +5

Intelligence

20, modifier +5

Wisdom

22, modifier +6

Charisma

18, modifier +4

Actions

Thunderous Call

Krado unleashes a powerful thunderclap in a 60-foot radius. Each creature in that area must make a DC 20 Constitution saving throw, taking 6d10 thunder damage on a failed save, or half as much damage on a successful one. This ability can be used once per short rest.

Elemental Manipulation

Krado can manipulate the elements around him. As an action, he can create a 20-foot radius sphere of elemental energy (fire, ice, or lightning) centered on a point he can see within 120 feet. Creatures in that area must make a DC 20 Dexterity saving throw, taking 4d12 damage of the chosen type on a failed save, or half as much on a successful one. This ability can be used three times per long rest.

Guardian's Embrace

Krado can choose one ally within 60 feet and grant them temporary hit points equal to 5d10 + his Wisdom modifier. This ability can be used once per long rest.

Veil of the Unknown

Krado can cast the spell 'Greater Invisibility' on himself as a bonus action. This ability can be used at will.

Abilities

Aura of Anticipation

All allies within 30 feet gain advantage on initiative rolls.

Elemental Affinity

Krado has resistance to lightning and thunder damage.

Saving throws

strength

+10

dexterity

+9

constitution

+11

intelligence

+12

wisdom

+13

charisma

+10

Damage resistances

Lightning

Thunder

Public creation

Worldbuilding Context

krado is a public character profile shared by hiswillthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.

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