
Character
Krux, Shadow Lord
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Dragon
- Alignment
- Chaotic Evil
- Size
- Large
- Armor class
- 18
- Hit points
- 300
- Speed
- 30
- Challenge
- 25
- Experience
- 100000
- Languages
- Common, Draconic, Infernal
- Senses
- Darkvision 120 ft., Truesight 60 ft., Passive Perception 20
- Skills
- Arcana, Intimidation, Stealth, Perception
Biography
Krux, the Shadow Lord, was born in the heart of a raging storm, his very existence a manifestation of the darkness that shrouds the land. As a hatchling, he possessed a thirst for power that could not be quenched, his scales reflecting the inky blackness of the night sky. Drawn to the arcane arts, Krux delved into the forbidden realms of shadow magic, mastering spells that could manipulate the very fabric of reality. His fellow dragon lords, though powerful in their own right, feared Krux's malicious intent and the sheer force of his magical prowess. Whispers of his cruelty and disregard for life spread throughout the kingdoms, and even the bravest of warriors dared not cross his path. Krux's domain expanded, his wings casting a darkness over the land, and his subjects, both mortal and immortal, trembled at the sight of his approaching shadow. For Krux, the world was his to command, and he would stop at nothing to cement his place as the supreme ruler of all he surveyed.
Attributes
Strength
20, modifier +5
Dexterity
18, modifier +4
Constitution
24, modifier +7
Intelligence
22, modifier +6
Wisdom
16, modifier +3
Charisma
30, modifier +10
Actions
Shadow Breath
Krux exhales a 60-foot cone of shadowy energy. Each creature in that area must make a DC 22 Dexterity saving throw, taking 12d10 necrotic damage on a failed save, or half as much damage on a successful one.
Shadow Strike
Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 3d10 + 5 slashing damage plus 3d10 necrotic damage.
Darkness Manifest
As an action, Krux can create a 20-foot radius sphere of magical darkness centered on a point he can see within 120 feet. This darkness lasts for 10 minutes or until dispelled.
Malicious Intent
As a bonus action, Krux can target one creature he can see within 60 feet. The target must succeed on a DC 20 Wisdom saving throw or take 4d10 psychic damage and be paralyzed until the end of its next turn.
Shadow Cloak
Krux can teleport up to 120 feet to an unoccupied space he can see, leaving behind a shadowy afterimage that lasts until the start of his next turn. The afterimage can be attacked but has AC 15 and 30 hit points.
Abilities
Shadow Manipulation
Krux can manipulate shadows to obscure his presence, granting him advantage on Stealth checks.
Aura of Dread
Enemies within 30 feet of Krux must succeed on a DC 20 Wisdom saving throw or be frightened for 1 minute.
Saving throws
strength
+12
dexterity
+11
constitution
+15
intelligence
+14
wisdom
+10
charisma
+18
Damage resistances
Necrotic
Psychic
World connections