
Character
Long John Silver
Long John Silver was born the eighth son of a merchant sailor who perished in a tempestuous squall off the coast of Madagascar when the boy was barely old enough to remember his face. Raised in the grimy ports of Bristol by a mother who took in laundry, Silver learned early that survival meant mastering the art of deception—smiling while stealing, flattering while scheming. He rose through the ranks of piracy not through brute strength, but through an uncanny ability to read men's hearts and exploit their weaknesses. His elaborate wooden leg, lost in a gambling dispute turned violent, became his trademark, yet also his greatest tool for manipulation; men pitied him while he orchestrated their downfall from the shadows. When he encountered young Jim Hawkins aboard the Hispaniola, something stirred within his carefully constructed persona—perhaps a genuine flicker of the boy he once was, before ambition consumed his soul. Yet even this moment of vulnerability served his greater design, for Silver understood that sympathy was merely another currency in his vast economy of manipulation. The captain's map called to Silver like a siren's song, promising redemption from a life of hollow victories and empty victories, and he meticulously orchestrated the mutiny with the precision of a master chess player, each crew member a pawn sacrificed without hesitation. His courtship with Miss Piggy during their time ashore had been another calculated move, a way to secure leverage and distract from his true intentions, though he suspected she saw through his charms far better than he cared to admit. When his treachery was finally exposed by those meddling witnesses, Silver's carefully constructed facade crumbled, revealing the desperate, aging pirate beneath—a man who had traded his humanity for gold and found both slipping through his fingers. His surrender on Treasure Island marked not an end, but merely an intermission in the endless performance of Long John Silver, the charmer who had learned too late that the greatest treasure he'd ever possessed was the innocence he'd lost so many years ago in those cold Bristol streets.
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What this public profile contains
This view-only profile includes a creator-written description; 13 labeled detail fields; 8 structured sections; 2 artwork images supplied by the creator.
- Creation type
- Character
- Shared by
- Draz
- Connected worlds
- 1
- Detail fields
- 13
- Profile sections
- 8
- Artwork images
- 2
Details
- Type
- Humanoid
- Race
- Human
- Gender
- male
- Alignment
- Lawful Evil
- Size
- Medium
- Armor class
- 15
- Hit points
- 200
- Speed
- 30
- Challenge
- 15
- Experience
- 13000
- Languages
- Common, Pirate
- Senses
- Darkvision 60 ft., Passive Perception 15
- Skills
- Deception, Persuasion, Insight, Stealth
Biography
Long John Silver was born the eighth son of a merchant sailor who perished in a tempestuous squall off the coast of Madagascar when the boy was barely old enough to remember his face. Raised in the grimy ports of Bristol by a mother who took in laundry, Silver learned early that survival meant mastering the art of deception—smiling while stealing, flattering while scheming. He rose through the ranks of piracy not through brute strength, but through an uncanny ability to read men's hearts and exploit their weaknesses. His elaborate wooden leg, lost in a gambling dispute turned violent, became his trademark, yet also his greatest tool for manipulation; men pitied him while he orchestrated their downfall from the shadows. When he encountered young Jim Hawkins aboard the Hispaniola, something stirred within his carefully constructed persona—perhaps a genuine flicker of the boy he once was, before ambition consumed his soul. Yet even this moment of vulnerability served his greater design, for Silver understood that sympathy was merely another currency in his vast economy of manipulation. The captain's map called to Silver like a siren's song, promising redemption from a life of hollow victories and empty victories, and he meticulously orchestrated the mutiny with the precision of a master chess player, each crew member a pawn sacrificed without hesitation. His courtship with Miss Piggy during their time ashore had been another calculated move, a way to secure leverage and distract from his true intentions, though he suspected she saw through his charms far better than he cared to admit. When his treachery was finally exposed by those meddling witnesses, Silver's carefully constructed facade crumbled, revealing the desperate, aging pirate beneath—a man who had traded his humanity for gold and found both slipping through his fingers. His surrender on Treasure Island marked not an end, but merely an intermission in the endless performance of Long John Silver, the charmer wh
Attributes
Strength
16, modifier 3
Dexterity
14, modifier 2
Constitution
20, modifier 5
Intelligence
18, modifier 4
Wisdom
12, modifier 1
Charisma
22, modifier 6
Actions
Cutlass Slash
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 2d8 + 3 slashing damage.
Charm Crew
Each creature of Silver's choice within 30 ft. must succeed on a DC 18 Wisdom saving throw or be charmed for 1 minute.
Mutiny Call
Silver can command his crew to attack. Up to 3 allied pirates can make a melee attack as a reaction.
Abilities
Master Manipulator
Silver gains advantage on Charisma checks against creatures he has charmed.
Cunning Action
Silver can take the Dash, Disengage, or Hide action as a bonus action on each of his turns.
Pirate's Luck
Once per day, Silver can reroll a failed saving throw.
Fearsome Reputation
Enemies within 30 feet must succeed on a DC 18 Wisdom saving throw or be frightened until the end of their next turn.
Saving throws
strength
8
dexterity
7
intelligence
9
charisma
11
Legendary actions
Silver's Deception
Silver can create an illusion of himself, forcing one creature within 60 ft. to make a DC 18 Intelligence saving throw or be incapacitated until the end of its next turn.
Bribe the Weak
Silver can target one charmed creature, granting it advantage on its next attack roll. This can be used 3 times per day.
Escape Artist
Silver can use a bonus action to disengage and move up to half his speed without provoking opportunity attacks.
Damage resistances
Piercing
Slashing
Condition immunities
Charmed
Frightened
Gallery

Public creation
Worldbuilding Context
Long John Silver is a public character profile shared by Drazthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
This creation is connected to The Adventures Of Credunt Insulis, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.
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