
Character
Lord Hargrave
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Humanoid
- Race
- Human
- Gender
- male
- Alignment
- Neutral Evil
- Size
- Medium
- Armor class
- 15
- Hit points
- 120
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Elvish, Draconic
- Senses
- Darkvision 60 ft., Passive Perception 13
- Skills
- Deception, Persuasion, Insight, History
Biography
Lord Hargrave was born the seventh son of a minor noble house, a position that guaranteed him nothing but the bitter taste of irrelevance in his father's shadow. As a youth, he witnessed a traveling merchant display an ancient tapestry depicting the God-King seated upon a throne of starlight, and something within him fractured and reformed—an obsession that would consume his every waking moment. Through decades of cunning manipulation, blackmail, and strategic marriages, he clawed his way from obscurity to command of the eastern territories, yet the crown remained maddeningly beyond his grasp, held by distant relatives with stronger claims. When whispers reached him of a hidden artifact—a key or map or prophecy that could legitimize his ascension—Hargrave saw his singular chance, and he dispatched his most expendable scout on a quest through cursed lands and forgotten kingdoms with orders that seemed to guarantee failure. The scout's impossible mission was never truly about retrieval; rather, Hargrave needed a scapegoat whose death would explain away his desperate measures to the court, while he orchestrated his final move toward the throne. In the dead of night, he began gathering mercenaries and speaking in hushed tones with discontented lords, all the while composing elaborate eulogies for the scout he'd sent to die in the wastes.
Attributes
Strength
12, modifier +1
Dexterity
14, modifier +2
Constitution
16, modifier +3
Intelligence
18, modifier +4
Wisdom
16, modifier +3
Charisma
20, modifier +5
Actions
Commanding Presence
As an action, impose disadvantage on one target's next attack roll. Range 30 ft.
Tactical Retreat
As a bonus action, move up to half your speed without provoking opportunity attacks.
Whispers of Betrayal
Choose one creature within 60 ft. to make a DC 15 Wisdom saving throw or take 4d6 psychic damage and become frightened until the end of its next turn.
Scapegoat's Gambit
As an action, designate one ally within 30 ft. to take damage instead of you. You take half the damage they would have taken.
Abilities
Master Manipulator
Gain advantage on deception and persuasion checks.
Cunning Strategist
Can take an additional action on initiative rolls once per combat.
Saving throws
strength
+1
dexterity
+2
constitution
+3
intelligence
+4
wisdom
+3
charisma
+5
World connections