
Character
Lord Krez
Once, Krez was the most celebrated mage in the Kingdom of Valdris, a scholar whose mastery of the arcane arts earned him titles and lands beyond measure. His obsession with immortality drove him to study the forbidden arts of necromancy, believing he could transcend death itself and rule eternally. He crafted a spell of unprecedented ambition—one meant to bind his soul to an undying form while preserving his humanity and intellect. However, on the night of the casting, a cosmic alignment shifted unexpectedly, and the ritual fractured in ways he could never have predicted. The magic consumed him from within, burning away his flesh piece by piece, year after agonizing year, transforming him into something neither living nor truly dead. As decades turned to centuries, Krez watched his reflection fade from mirror to skull, his humanity stripped away by the very magic meant to preserve it. Yet his will remained unbroken, and his command over death itself only grew stronger as his mortal form dissolved. The armies of the undead answered his call instinctively, drawn to his vast necromantic power like moths to flame, and he rose to command them all. Now he leads legions of skeletal warriors across desolate lands, a being caught between worlds—neither the man he was nor the immortal god he sought to become. Lord Krez endures as a monument to ambition's curse, forever searching for the missing incantation that might restore what was lost, or finally grant him the oblivion he no longer remembers how to desire.
Open in Summon WorldsAt a glance
What this public profile contains
This view-only profile includes a creator-written description; 11 labeled detail fields; 9 structured sections; 5 artwork images supplied by the creator.
- Creation type
- Character
- Shared by
- Nef
- Connected worlds
- 0
- Detail fields
- 11
- Profile sections
- 9
- Artwork images
- 5
Details
- Type
- Undead
- Alignment
- Neutral Evil
- Size
- Medium
- Armor class
- 18
- Hit points
- 300
- Speed
- 30
- Challenge
- 20
- Experience
- 25000
- Languages
- Common, Infernal, Draconic
- Senses
- Darkvision 60 ft., Truesight 30 ft., Passive Perception 20
- Skills
- Arcana, Intimidation, History, Perception
Biography
Once, Krez was the most celebrated mage in the Kingdom of Valdris, a scholar whose mastery of the arcane arts earned him titles and lands beyond measure. His obsession with immortality drove him to study the forbidden arts of necromancy, believing he could transcend death itself and rule eternally. He crafted a spell of unprecedented ambition—one meant to bind his soul to an undying form while preserving his humanity and intellect. However, on the night of the casting, a cosmic alignment shifted unexpectedly, and the ritual fractured in ways he could never have predicted. The magic consumed him from within, burning away his flesh piece by piece, year after agonizing year, transforming him into something neither living nor truly dead. As decades turned to centuries, Krez watched his reflection fade from mirror to skull, his humanity stripped away by the very magic meant to preserve it. Yet his will remained unbroken, and his command over death itself only grew stronger as his mortal form dissolved. The armies of the undead answered his call instinctively, drawn to his vast necromantic power like moths to flame, and he rose to command them all. Now he leads legions of skeletal warriors across desolate lands, a being caught between worlds—neither the man he was nor the immortal god he sought to become. Lord Krez endures as a monument to ambition's curse, forever searching for the missing incantation that might restore what was lost, or finally grant him the oblivion he no longer remembers how to desire.
Attributes
Strength
20, modifier 5
Dexterity
14, modifier 2
Constitution
20, modifier 5
Intelligence
24, modifier 7
Wisdom
18, modifier 4
Charisma
22, modifier 6
Actions
Necrotic Grasp
Melee Spell Attack: +13 to hit, reach 5 ft., one target. Hit: 4d10 necrotic damage.
Summon Undead
Krez summons 2d6 skeletons or zombies that act on his initiative.
Life Drain
Ranged Spell Attack: +13 to hit, range 60 ft., one target. Hit: 6d8 necrotic damage, Krez regains half the damage dealt as hit points.
Bone Shield
Krez creates a shield of bones, gaining +5 AC until the start of his next turn.
Soul Rend
All creatures within 30 ft. must make a DC 21 Constitution saving throw, taking 8d6 necrotic damage on a failed save, or half as much on a success.
Curse of Decay
Target creature must succeed on a DC 21 Wisdom saving throw or take 3d10 necrotic damage at the start of each of its turns for 1 minute.
Abilities
Necromancer's Resilience
Krez has advantage on saving throws against being turned or frightened.
Aura of Death
Creatures within 30 feet of Krez take 10 necrotic damage at the start of their turn.
Undying Will
Krez cannot be reduced below 1 hit point by any means.
Master of the Undead
Krez can control up to 100 undead creatures at once.
Saving throws
strength
11
dexterity
8
intelligence
13
wisdom
10
constitution
11
charisma
12
Legendary actions
Reanimate
Krez can reanimate a dead creature within 60 ft. as a skeleton or zombie under his control.
Shadow Step
Krez can teleport up to 60 ft. to an unoccupied space he can see.
Deathly Command
Krez can command all undead he controls to make a single attack.
Damage resistances
Necrotic
Poison
Damage immunities
Psychic
Radiant
Condition immunities
Charmed
Frightened
Paralyzed
Gallery




Public creation
Worldbuilding Context
Lord Krez is a public character profile shared by Nefthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
Explore the profile as a standalone creative reference, then open Summon Worlds when you want to connect your own characters, locations, art, and lore inside a living World.
Continue building
Develop the ideas around Lord Krez
Use Lord Krez as a character reference when planning motivations, relationships, conflicts, dialogue, and the places that shape a role in the wider setting. Return to the public fields above as a stable reference, then connect new ideas through a World so collaborators can explore how each creation fits the same shared canon.