
Character
Lord Oblivion, The Forgotten
In his mortal life, the man who would become Lord Oblivion stood as the realm's greatest military champion, a paladin whose sword arm seemed blessed by the gods themselves. Campaign after campaign fell before his unstoppable will, and crowds gathered in streets to sing his name as he paraded through villages in gleaming armor. Yet beneath the accolades and laurels, a cancer of pride had taken root—he began to see his victories as proof of his own divine superiority rather than gifts from the heavens. When a single catastrophic defeat shattered his winning streak, the paladin could not accept it as a lesson in humility. Instead, he spiraled into a madness of vindication, treating his soldiers as expendable pieces in a chess game of redemption, sending wave after wave into slaughter to restore his tarnished reputation. The people watched in horror as their hero became a tyrant, and when he finally fell in battle years later, they did not mourn—they erased him. His name was struck from records, his deeds rewritten as atrocities, and even his burial was attended by strangers and the indifferent. But oblivion itself would not claim him. As his spirit raged against the void of forgotten existence, a shadow darker than death itself materialized before his tomb, whispering promises of restoration through eternal vengeance. The fallen paladin, now consumed entirely by the hunger to make the world remember him—not as a hero, but as a force of reckoning—accepted the pact without hesitation. His soul became currency for power beyond mortal comprehension, and he rose again as something far more terrible than he had ever been. No longer bound by the pretense of righteousness, Lord Oblivion now walks the world as a specter of pure malice, his restored youth and supernatural strength a mockery of the hero he once was, seeking to carve his name into history through fear and destruction rather than glory, and eradicate any chance of another hero being remembered before him. As a member of F.E.A.R (Folkloric Entities and Radicals) he roams the realms causing chaos in the aftermath. His power only stoppable by his now archnemesis, General Samuel Valor of G.O.T.H (Gaurdians of the Holi)
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What this public profile contains
This view-only profile includes a creator-written description; 14 labeled detail fields; 9 structured sections; 6 artwork images supplied by the creator.
- Creation type
- Character
- Shared by
- Notwen Ekim
- Connected worlds
- 1
- Detail fields
- 14
- Profile sections
- 9
- Artwork images
- 6
Details
- Type
- Undead
- Class
- Paladin
- Gender
- male
- Alignment
- Lawful Evil
- Faction
- Folkloric Entities and Radicals F.E.A.R.
- Size
- Large
- Armor class
- 20
- Hit points
- 300
- Speed
- 30
- Challenge
- 20
- Experience
- 15000
- Languages
- Common, Infernal, Celestial
- Senses
- Darkvision 60 ft., Truesight 30 ft., Passive Perception 15
- Skills
- Intimidation, Persuasion, Arcana, Athletics
Biography
In his mortal life, the man who would become Lord Oblivion stood as the realm's greatest military champion, a paladin whose sword arm seemed blessed by the gods themselves. Campaign after campaign fell before his unstoppable will, and crowds gathered in streets to sing his name as he paraded through villages in gleaming armor. Yet beneath the accolades and laurels, a cancer of pride had taken root—he began to see his victories as proof of his own divine superiority rather than gifts from the heavens. When a single catastrophic defeat shattered his winning streak, the paladin could not accept it as a lesson in humility. Instead, he spiraled into a madness of vindication, treating his soldiers as expendable pieces in a chess game of redemption, sending wave after wave into slaughter to restore his tarnished reputation. The people watched in horror as their hero became a tyrant, and when he finally fell in battle years later, they did not mourn—they erased him. His name was struck from records, his deeds rewritten as atrocities, and even his burial was attended by strangers and the indifferent. But oblivion itself would not claim him. As his spirit raged against the void of forgotten existence, a shadow darker than death itself materialized before his tomb, whispering promises of restoration through eternal vengeance. The fallen paladin, now consumed entirely by the hunger to make the world remember him—not as a hero, but as a force of reckoning—accepted the pact without hesitation. His soul became currency for power beyond mortal comprehension, and he rose again as something far more terrible than he had ever been. No longer bound by the pretense of righteousness, Lord Oblivion now walks the world as a specter of pure malice, his restored youth and supernatural strength a mockery of the hero he once was, seeking to carve his name into history through fear and destruction rather than glory, and eradicate any chance of another hero being remembered before him. As a memb
Attributes
Strength
24, modifier 7
Dexterity
14, modifier 2
Constitution
20, modifier 5
Intelligence
16, modifier 3
Wisdom
12, modifier 1
Charisma
18, modifier 4
Actions
Greatsword of Oblivion
Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 3d12 + 7 slashing damage plus 2d8 necrotic damage.
Flail of Despair
Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 2d10 + 7 bludgeoning damage plus 3d6 necrotic damage.
Dark Command
Choose one creature within 60 ft. to make a DC 20 Wisdom saving throw or be charmed for 1 minute. They can repeat the save at the end of each of their turns.
Shadow Step
Teleport up to 60 ft. to an unoccupied space in dim light or darkness. After teleporting, make one melee weapon attack.
Vengeful Spirit
As a bonus action, Lord Oblivion can summon spectral warriors to attack. Each enemy within 30 ft. must make a DC 20 Dexterity saving throw, taking 4d10 necrotic damage on a failed save, or half as much on a success.
Soul Drain
Ranged Spell Attack: +11 to hit, range 60 ft., one target. Hit: 4d8 necrotic damage and Lord Oblivion regains hit points equal to half the damage dealt.
Abilities
Aura of Fear
Creatures within 30 feet must succeed on a DC 20 Wisdom save or be frightened.
Undying Vengeance
When reduced to 0 hit points, Lord Oblivion can make a final attack before falling.
Arcane Resurgence
Regains 20 hit points at the start of its turn if it has at least 1 hit point.
Malicious Presence
Enemies within 10 feet take 5 necrotic damage at the start of their turn.
Saving throws
strength
13
dexterity
10
constitution
11
intelligence
9
wisdom
7
charisma
12
Legendary actions
Unholy Resurgence
Regain 30 hit points and make one melee attack.
Shadow Grasp
Target one creature within 30 ft. to make a DC 20 Strength saving throw or be restrained until the end of its next turn.
Malice Unleashed
Make two melee attacks against different targets.
Damage resistances
Necrotic
Bludgeoning
Piercing
Slashing from nonmagical attacks
Damage immunities
Poison
Psychic
Condition immunities
Charmed
Frightened
Paralyzed
Poisoned
Gallery





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Lord Oblivion, The Forgotten is a public character profile shared by Notwen Ekimthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
This creation is connected to TíR Na NóG, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.
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