Artwork for Lyra Kaelith

Character

Lyra Kaelith

Created by MemaguerBG

Lyra Kaelith's origins can be traced back to the remote colony world of Xendari, where she was born to a family of renowned negotiators and diplomats. From a young age, Lyra exhibited a keen intellect and an innate ability to navigate complex social and political landscapes. Her parents, recognizing her potential, trained her in the art of diplomacy, instilling in her the values of compassion, tact, and unwavering dedication to the pursuit of peace. As Lyra came of age, her reputation as a skilled envoy and problem-solver spread throughout the galaxy. The Galactic Order, an interstellar alliance committed to maintaining stability and order, took notice of her exceptional talents and recruited her to serve as a covert agent. Stationed at the Zenith Citadel, a hub of diplomatic activity, Lyra became a master of subterfuge, adeptly maneuvering through the intricate web of alliances and rivalries that defined the political landscape. Her missions often involved delicate negotiations, information gathering, and the unraveling of conspiracies that threatened the fragile balance of power. With her quick wit, adaptability, and a keen understanding of the motivations of others, Lyra has become an invaluable asset to the Galactic Order, ensuring the safety and security of the many star systems under its protection.

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At a glance

What this public profile contains

This view-only profile includes a creator-written description; 11 labeled detail fields; 9 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
MemaguerBG
Connected worlds
1
Detail fields
11
Profile sections
9
Artwork images
1

Details

Type
Humanoid
Alignment
Neutral Good
Size
Medium
Armor class
17
Hit points
150
Speed
30
Challenge
10
Experience
5900
Languages
Common, Galactic Standard, Xendari
Senses
Darkvision 60 ft., Passive Perception 12
Skills
Persuasion, Stealth, Insight, Deception

Biography

Lyra Kaelith's origins can be traced back to the remote colony world of Xendari, where she was born to a family of renowned negotiators and diplomats. From a young age, Lyra exhibited a keen intellect and an innate ability to navigate complex social and political landscapes. Her parents, recognizing her potential, trained her in the art of diplomacy, instilling in her the values of compassion, tact, and unwavering dedication to the pursuit of peace. As Lyra came of age, her reputation as a skilled envoy and problem-solver spread throughout the galaxy. The Galactic Order, an interstellar alliance committed to maintaining stability and order, took notice of her exceptional talents and recruited her to serve as a covert agent. Stationed at the Zenith Citadel, a hub of diplomatic activity, Lyra became a master of subterfuge, adeptly maneuvering through the intricate web of alliances and rivalries that defined the political landscape. Her missions often involved delicate negotiations, information gathering, and the unraveling of conspiracies that threatened the fragile balance of power. With her quick wit, adaptability, and a keen understanding of the motivations of others, Lyra has become an invaluable asset to the Galactic Order, ensuring the safety and security of the many star systems under its protection.

Attributes

Strength

12, modifier +1

Dexterity

18, modifier +4

Constitution

16, modifier +3

Intelligence

16, modifier +3

Wisdom

14, modifier +2

Charisma

20, modifier +5

Actions

Diplomatic Strike

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) psychic damage. If the target is a creature, it must succeed on a DC 16 Wisdom saving throw or be charmed until the end of its next turn.

Covert Maneuver

Lyra can take the Hide action as a bonus action. If she successfully hides, she can make an attack with advantage on her next turn.

Uncover Conspiracy

Lyra can spend 1 minute observing a situation to gain advantage on all Intelligence (Investigation) checks related to that situation for the next hour.

Abilities

Insightful Negotiator

Lyra has advantage on Insight and Persuasion checks.

Saving throws

strength

+5

dexterity

+8

intelligence

+7

wisdom

+6

constitution

+6

charisma

+9

Legendary actions

Whispers of the Void

Lyra can use 3 legendary actions to target one creature she can see within 60 feet. The target must succeed on a DC 17 Wisdom saving throw or take 22 (4d10) psychic damage and be frightened until the end of its next turn.

Veil of Shadows

Lyra can use 2 legendary actions to become invisible until the start of her next turn or until she attacks or casts a spell.

Master of Deception

Lyra can use 1 legendary action to impose disadvantage on an attack roll made against her until the end of her next turn.

Lair actions

Echoes of Diplomacy

On initiative count 20 (losing initiative ties), Lyra can manipulate the environment to create illusory duplicates of herself. Each enemy within 30 feet must succeed on a DC 15 Intelligence saving throw or be unable to determine which Lyra is real until the end of their next turn.

Shifting Alliances

On initiative count 20 (losing initiative ties), Lyra can choose one ally within 60 feet to gain advantage on their next attack roll or saving throw.

Damage resistances

Psychic

Poison

Condition immunities

Charmed

Frightened

Public creation

Worldbuilding Context

Lyra Kaelith is a public character profile shared by MemaguerBGthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.

This creation is connected to Star Warder, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.

World connections

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