
Character
Lyra Kaelith
Lyra Kaelith's origins can be traced back to the remote colony world of Xendari, where she was born to a family of renowned negotiators and diplomats. From a young age, Lyra exhibited a keen intellect and an innate ability to navigate complex social and political landscapes. Her parents, recognizing her potential, trained her in the art of diplomacy, instilling in her the values of compassion, tact, and unwavering dedication to the pursuit of peace. As Lyra came of age, her reputation as a skilled envoy and problem-solver spread throughout the galaxy. The Galactic Order, an interstellar alliance committed to maintaining stability and order, took notice of her exceptional talents and recruited her to serve as a covert agent. Stationed at the Zenith Citadel, a hub of diplomatic activity, Lyra became a master of subterfuge, adeptly maneuvering through the intricate web of alliances and rivalries that defined the political landscape. Her missions often involved delicate negotiations, information gathering, and the unraveling of conspiracies that threatened the fragile balance of power. With her quick wit, adaptability, and a keen understanding of the motivations of others, Lyra has become an invaluable asset to the Galactic Order, ensuring the safety and security of the many star systems under its protection.
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What this public profile contains
This view-only profile includes a creator-written description; 11 labeled detail fields; 9 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- MemaguerBG
- Connected worlds
- 1
- Detail fields
- 11
- Profile sections
- 9
- Artwork images
- 1
Details
- Type
- Humanoid
- Alignment
- Neutral Good
- Size
- Medium
- Armor class
- 17
- Hit points
- 150
- Speed
- 30
- Challenge
- 10
- Experience
- 5900
- Languages
- Common, Galactic Standard, Xendari
- Senses
- Darkvision 60 ft., Passive Perception 12
- Skills
- Persuasion, Stealth, Insight, Deception
Biography
Lyra Kaelith's origins can be traced back to the remote colony world of Xendari, where she was born to a family of renowned negotiators and diplomats. From a young age, Lyra exhibited a keen intellect and an innate ability to navigate complex social and political landscapes. Her parents, recognizing her potential, trained her in the art of diplomacy, instilling in her the values of compassion, tact, and unwavering dedication to the pursuit of peace. As Lyra came of age, her reputation as a skilled envoy and problem-solver spread throughout the galaxy. The Galactic Order, an interstellar alliance committed to maintaining stability and order, took notice of her exceptional talents and recruited her to serve as a covert agent. Stationed at the Zenith Citadel, a hub of diplomatic activity, Lyra became a master of subterfuge, adeptly maneuvering through the intricate web of alliances and rivalries that defined the political landscape. Her missions often involved delicate negotiations, information gathering, and the unraveling of conspiracies that threatened the fragile balance of power. With her quick wit, adaptability, and a keen understanding of the motivations of others, Lyra has become an invaluable asset to the Galactic Order, ensuring the safety and security of the many star systems under its protection.
Attributes
Strength
12, modifier +1
Dexterity
18, modifier +4
Constitution
16, modifier +3
Intelligence
16, modifier +3
Wisdom
14, modifier +2
Charisma
20, modifier +5
Actions
Diplomatic Strike
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) psychic damage. If the target is a creature, it must succeed on a DC 16 Wisdom saving throw or be charmed until the end of its next turn.
Covert Maneuver
Lyra can take the Hide action as a bonus action. If she successfully hides, she can make an attack with advantage on her next turn.
Uncover Conspiracy
Lyra can spend 1 minute observing a situation to gain advantage on all Intelligence (Investigation) checks related to that situation for the next hour.
Abilities
Insightful Negotiator
Lyra has advantage on Insight and Persuasion checks.
Saving throws
strength
+5
dexterity
+8
intelligence
+7
wisdom
+6
constitution
+6
charisma
+9
Legendary actions
Whispers of the Void
Lyra can use 3 legendary actions to target one creature she can see within 60 feet. The target must succeed on a DC 17 Wisdom saving throw or take 22 (4d10) psychic damage and be frightened until the end of its next turn.
Veil of Shadows
Lyra can use 2 legendary actions to become invisible until the start of her next turn or until she attacks or casts a spell.
Master of Deception
Lyra can use 1 legendary action to impose disadvantage on an attack roll made against her until the end of her next turn.
Lair actions
Echoes of Diplomacy
On initiative count 20 (losing initiative ties), Lyra can manipulate the environment to create illusory duplicates of herself. Each enemy within 30 feet must succeed on a DC 15 Intelligence saving throw or be unable to determine which Lyra is real until the end of their next turn.
Shifting Alliances
On initiative count 20 (losing initiative ties), Lyra can choose one ally within 60 feet to gain advantage on their next attack roll or saving throw.
Damage resistances
Psychic
Poison
Condition immunities
Charmed
Frightened
Public creation
Worldbuilding Context
Lyra Kaelith is a public character profile shared by MemaguerBGthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
This creation is connected to Star Warder, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.
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