
Character
Malachar The Undying Root
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Undead Druid
- Race
- Human
- Class
- Druid
- Gender
- male
- Alignment
- Chaotic Evil
- Size
- Medium
- Armor class
- 18
- Hit points
- 250
- Speed
- 30
- Challenge
- 20
- Experience
- 15000
- Languages
- Common, Druidic, Sylvan
- Senses
- Darkvision 60 ft., Truesight 30 ft., Passive Perception 20
- Skills
- Nature, Arcana, Survival, Deception
Biography
Once a celebrated botanist named Dr. Aldrich Crane, he witnessed the systematic deforestation of an ancient primordial forest and experienced a psychic communion with the dying grove that shattered his mind and rewired his soul with an unshakeable conviction: humanity was a plague requiring eradication. Rejecting his given name as a symbol of his fallen species, he adopted the forbidden title Malachar—whispered only in the darkest druidic circles as the name of those who sought nature's violent dominion—and began a grotesque transformation that would consume the next three centuries. Through forbidden rituals and excruciating self-mutilation, he systematically replaced each component of his humanity: sinews became grasping root systems, his heart a pulsing seed-chamber, his blood transmuted into caustic sap, and his skin grafted with living bark and chitin harvested from creatures both majestic and abominable. What remained was a nightmare given form—a skeletal visage crowned with a human skull containing the only artifact of his former self, his consciousness, now twisted into something beyond mortal comprehension. Malachar now orchestrates a catastrophic vision across the continents: a forced evolutionary plague that will genetically rewrite humanity itself, transforming every man, woman, and child into shambling hybrid-beasts of flesh, vine, and fang, rendering them as nothing more than docile components of a reborn wilderness. In his warped theology, this is not destruction but salvation—the final correction of nature's greatest mistake, where the world will bloom anew with humanity reduced to merely another species serving the green dominion.
Attributes
Strength
18, modifier +4
Dexterity
14, modifier +2
Constitution
20, modifier +5
Intelligence
20, modifier +5
Wisdom
24, modifier +7
Charisma
16, modifier +3
Actions
Rooting Grasp
Melee Spell Attack: +10 to hit, reach 15 ft., one target. Hit: 3d10 bludgeoning damage and the target is restrained until the end of its next turn.
Venomous Sap
Ranged Spell Attack: +12 to hit, range 60 ft., one target. Hit: 4d8 poison damage and the target must succeed on a DC 20 Constitution saving throw or be poisoned for 1 minute.
Nature's Plague
Malachar unleashes a wave of energy in a 30 ft. radius. Each creature must make a DC 20 Constitution saving throw, taking 6d10 necrotic damage on a failed save, or half as much on a success. Creatures that fail are also poisoned for 1 minute.
Hybrid Transformation
Malachar targets one humanoid within 60 ft. The target must succeed on a DC 22 Wisdom saving throw or undergo a horrific transformation, becoming a plant-animal hybrid under Malachar's control for 24 hours.
Summon Wild Beasts
Malachar calls forth 1d4+1 beasts of CR 3 or lower to fight for him. They appear in unoccupied spaces within 60 ft. and act on his initiative.
Abilities
Nature's Wrath
Malachar can summon vines and roots to restrain enemies within 30 feet, requiring a DC 20 Strength save to escape.
Regenerative Flora
At the start of his turn, Malachar regains 10 hit points if he has at least 1 hit point.
Saving throws
strength
+10
dexterity
+8
constitution
+11
intelligence
+12
wisdom
+14
charisma
+9