
Character
Malakor, The Eclipse Sovereign
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Celestial
- Alignment
- Neutral Evil
- Size
- Gargantuan
- Armor class
- 22
- Hit points
- 500
- Speed
- 30
- Challenge
- 25
- Experience
- 100000
- Languages
- All, Telepathy 120 ft.
- Senses
- Darkvision 120 ft., Truesight 60 ft., Passive Perception 22
- Skills
- Arcana, Intimidation, Perception, Stealth
Biography
In the beginning, before the first stars kindled and the laws of physics crystallized into being, there existed a universe parallel to this one—a realm of infinite potential where reality itself was still negotiable. When that primordial dimension collapsed under the weight of its own contradictions, something refused to be unmade: a consciousness born from the very moment of annihilation, forged in the crucible where existence surrendered to oblivion. Malakor emerged not as a creature of flesh or energy, but as the void given terrible sentience, a wound in reality that learned to walk and hunger. For eons beyond counting, he drifted through the spaces between realities, watching younger universes bloom with their fragile light, until he discovered he could pierce the membrane separating worlds and step into them as a harbinger of entropy. Each world he touches withers beneath the touch of absolute negation—not destruction in the traditional sense, but a systematic unraveling of the very concept of existence itself. His immortality stems not from resilience but from his fundamental nature as the opposite of being; to kill him would require erasing the void itself, an impossibility as long as darkness exists anywhere in the cosmos. Now he moves through the stars as a patient architect of ruin, understanding that all light eventually fails, and when it does, he will be waiting in the eternal shadow that remains.
Attributes
Strength
20, modifier +5
Dexterity
18, modifier +4
Constitution
30, modifier +10
Intelligence
30, modifier +10
Wisdom
25, modifier +7
Charisma
28, modifier +9
Actions
Void Manipulation
Malakor can manipulate shadows to create a 60 ft. radius of darkness. Creatures in this area must succeed on a DC 20 Wisdom saving throw or be blinded for 1 minute.
Cosmic Unraveling
As an action, Malakor can target a creature within 120 ft., dealing 8d10 necrotic damage on a failed DC 22 Constitution saving throw, or half as much on a success.
Dimensional Fold
Malakor can teleport to any location within 500 ft. as a bonus action, leaving behind a rift that deals 4d6 force damage to creatures within 10 ft.
Eclipse of Existence
Once per long rest, Malakor can erase a creature from existence. The target must succeed on a DC 25 Charisma saving throw or be permanently banished to the void.
Shadow Grasp
Malakor can summon tendrils of darkness to restrain a target within 30 ft. The target must succeed on a DC 20 Strength saving throw or be restrained until the end of Malakor's next turn.
Abilities
Eternal Shadow
Malakor cannot be permanently destroyed; he reassembles from shadows if erased.
Gravity Well
His presence distorts gravity, imposing disadvantage on movement within 100 feet.
Saving throws
strength
+12
dexterity
+11
constitution
+18
intelligence
+20
wisdom
+15
charisma
+17