
Character
Malakor, The Eclipse Sovereign
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Celestial
- Alignment
- Neutral Evil
- Size
- Gargantuan
- Armor class
- 22
- Hit points
- 500
- Speed
- 30
- Challenge
- 25
- Experience
- 100000
- Languages
- All
- Senses
- Darkvision 120 ft., Truesight 60 ft., Passive Perception 25
- Skills
- Arcana, Intimidation, Perception, Stealth
Biography
In the epoch before time itself was properly bound, there existed a universe of pure thought and crystalline potential—a realm where consciousness shaped reality without constraint. When this primordial dimension collapsed under the weight of its own infinite possibilities, most of its essence dissipated into nothingness, but one consciousness refused to scatter: Malakor, who had been meditating at the heart of that doomed reality. Rather than perish with his world, he transmuted himself into the very mechanism of that collapse, becoming one with the void that consumed everything. Untethered from the laws of mortality and causality that govern lesser beings, Malakor discovered he could move between the cracks of existence itself, threading through the shadows that exist between stars and dimensions. He learned that darkness is not merely the absence of light, but an active force—a primordial substance older than creation—and he became its supreme conductor. For eons uncounted, he has drifted through the cosmos, a walking apocalypse whose mere proximity withers worlds and freezes the hearts of suns, leaving only frozen tombs in his wake. His immortality is not a gift but a curse born from his fundamental nature: he is as permanent and unchanging as entropy itself, forever bound to this existence as an eternal harbinger of the end.
Attributes
Strength
20, modifier +5
Dexterity
18, modifier +4
Constitution
30, modifier +10
Intelligence
30, modifier +10
Wisdom
25, modifier +7
Charisma
28, modifier +9
Actions
Void Manipulation
Malakor can manipulate shadows to create a 60 ft. radius of darkness. Creatures within must succeed on a DC 25 Constitution saving throw or take 8d10 necrotic damage and be blinded until the end of their next turn.
Cosmic Collapse
As an action, Malakor can cause a star system to collapse. All creatures within a 300 ft. radius must make a DC 25 Dexterity saving throw, taking 12d12 force damage on a failed save, or half as much on a success.
Shadow Step
Malakor can teleport up to 120 feet to an unoccupied space he can see, leaving behind a wave of darkness. Creatures within 10 ft. of the departure point must make a DC 25 Wisdom saving throw or take 4d10 psychic damage.
Eclipse of Existence
Malakor can erase a creature from existence. The target must succeed on a DC 25 Charisma saving throw or be banished to the void, taking 10d10 necrotic damage and unable to return for 1d4 rounds.
Gravity Well
Malakor creates a well of gravity in a 30 ft. radius. Creatures must succeed on a DC 25 Strength saving throw or be pulled 30 ft. toward the center and take 6d10 bludgeoning damage.
Abilities
Eternal Dread
Malakor instills fear in all creatures within 120 feet. They must succeed on a DC 25 Wisdom saving throw or be frightened for 1 minute.
Saving throws
strength
+12
dexterity
+11
constitution
+18
intelligence
+18
wisdom
+15
charisma
+17