Artwork for Mama Stray The Tavern Matron

Character

Mama Stray The Tavern Matron

Created by Draz

Mama Stray was barely seven winters old when the Crimson siege turned her world to ash, her family consumed by flames she still sees in her darkest dreams—until she was pulled from the darkness of the rubble, his hands gentle despite the blood that stained them. The man injured and covered blood, that night his actions earned him the titles of the Hundred Men Butcher, the Kinslayer and the Duke of Crimson Rain but to Stray he became her unlikely savior, a man would become haunted by his own actions of that night which both saved Meridian but created an inescapable darkness, he who found strange solace in her fierce spirit and refusal to pity herself, and when she grew old enough to dream of something more than survival, he listened. Together they hatched a mad scheme: a tavern where the forgotten children of Meridian could find dignity, where the powerful and the desperate could collide, and where a woman's will would reign supreme—and against all odds, their gamble transformed into the Haughty Stray, a glittering empire of coin and secrets. Mama Stray carved her legend by refusing to be conquered, her mismatched brown and green eyes behind her iron resolve a warning to any fool who mistook her beauty for weakness, and she established a sacred law within those walls: respect the house and the house will elevate you, but disrespect it and you'll find yourself thrown into the street. The Duke visits only in shadow, too aware that his presence would cast a long shadow over what she built alone, yet their bond remains unbroken—two broken souls who rebuilt each other into something unshakeable. Now she stands behind her bar each night, offering drinks and judgment in equal measure, the true ruler of the Haughty Stray, where her voice is law and her legend grows with every customer who tests her and fails.

Open in Summon Worlds

At a glance

What this public profile contains

This view-only profile includes a creator-written description; 13 labeled detail fields; 6 structured sections; 2 artwork images supplied by the creator.

Creation type
Character
Shared by
Draz
Connected worlds
1
Detail fields
13
Profile sections
6
Artwork images
2

Details

Type
Humanoid
Race
Human
Gender
female
Alignment
Chaotic Good
Size
Medium
Armor class
15
Hit points
120
Speed
30
Challenge
10
Experience
5000
Languages
Common, Elvish, Draconic
Senses
Darkvision 60 ft., Passive Perception 14
Skills
Persuasion, Insight, Deception, Performance

Biography

Mama Stray was barely seven winters old when the Crimson siege turned her world to ash, her family consumed by flames she still sees in her darkest dreams—until she was pulled from the darkness of the rubble, his hands gentle despite the blood that stained them. The man injured and covered blood, that night his actions earned him the titles of the Hundred Men Butcher, the Kinslayer and the Duke of Crimson Rain but to Stray he became her unlikely savior, a man would become haunted by his own actions of that night which both saved Meridian but created an inescapable darkness, he who found strange solace in her fierce spirit and refusal to pity herself, and when she grew old enough to dream of something more than survival, he listened. Together they hatched a mad scheme: a tavern where the forgotten children of Meridian could find dignity, where the powerful and the desperate could collide, and where a woman's will would reign supreme—and against all odds, their gamble transformed into the Haughty Stray, a glittering empire of coin and secrets. Mama Stray carved her legend by refusing to be conquered, her mismatched brown and green eyes behind her iron resolve a warning to any fool who mistook her beauty for weakness, and she established a sacred law within those walls: respect the house and the house will elevate you, but disrespect it and you'll find yourself thrown into the street. The Duke visits only in shadow, too aware that his presence would cast a long shadow over what she built alone, yet their bond remains unbroken—two broken souls who rebuilt each other into something unshakeable. Now she stands behind her bar each night, offering drinks and judgment in equal measure, the true ruler of the Haughty Stray, where her voice is law and her legend grows with every customer who tests her and fails.

Attributes

Strength

14, modifier 2

Dexterity

16, modifier 3

Constitution

20, modifier 5

Intelligence

12, modifier 1

Wisdom

18, modifier 4

Charisma

20, modifier 5

Actions

Serve with a Smile

Make a ranged attack with a pint of ale. On a hit, deal 2d6 bludgeoning damage and the target must succeed on a DC 15 Constitution saving throw or be poisoned until the end of their next turn.

Judgment Call

Choose one creature within 30 ft. to make a Wisdom saving throw (DC 17). On a failure, they are charmed for 1 minute, believing Mama Stray is their ally.

Barmaid's Challenge

Challenge a creature to a contest of wits. The target must succeed on a DC 18 Intelligence saving throw or be incapacitated until the end of their next turn.

Fierce Protector

As a reaction, when an ally within 30 ft. is attacked, Mama Stray can impose disadvantage on the attack roll, using her presence to intimidate the attacker.

Abilities

Tavern's Law

Mama Stray's commands are enforced by regulars; disobedience leads to expulsion.

Iron Resolve

Advantage on saving throws against being frightened or charmed.

Saving throws

strength

5

dexterity

6

constitution

8

wisdom

7

charisma

8

Damage resistances

Poison

Charm

Mama Stray The Tavern Matron artwork 2

Public creation

Worldbuilding Context

Mama Stray The Tavern Matron is a public character profile shared by Drazthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.

This creation is connected to Petrichor Prime, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.

World connections

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