
Character
Manticore
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Monstrosity
- Class
- Fighter
- Alignment
- Lawful Good
- Size
- Large
- Armor class
- 16
- Hit points
- 150
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Celestial
- Senses
- Darkvision 60 ft., Passive Perception 15
- Skills
- Athletics, Intimidation, Perception
Biography
Born from a curse meant to punish a corrupt nobleman, Manticore was transformed into his hybrid form as divine retribution for his cruelty toward the innocent—his human face preserved as a reminder of his former identity, while his body became a chimeric amalgamation of beast and predator. Rather than succumb to rage and despair, he chose to interpret his monstrous appearance as a second chance to redeem his soul, dedicating himself to protecting those whom he once would have exploited. His massive leonine frame and formidable claws became instruments of justice rather than destruction, while his scorpion tail, once a weapon of indiscriminate vengeance, now serves as a tool to incapacitate rather than kill when possible. The horns of the bison upon his brow symbolize his stubborn commitment to an unwavering moral code, refusing to compromise his principles despite the world's prejudice against his fearsome visage. Years of disciplined martial training transformed his bestial strength into calculated combat prowess, earning him recognition as a formidable fighter among those brave enough to see past his appearance. Manticore now wanders the realm as a knight-errant of sorts, his sharp teeth and claws instruments of a lawful will bent on safeguarding the vulnerable and challenging tyranny wherever it takes root.
Attributes
Strength
20, modifier +5
Dexterity
14, modifier +2
Constitution
20, modifier +5
Intelligence
10, modifier +0
Wisdom
12, modifier +1
Charisma
16, modifier +3
Actions
Claw Strike
Manticore makes two claw attacks. Each attack deals 2d10 + 5 slashing damage.
Tail Sting
Manticore makes a tail attack. On a hit, it deals 3d8 + 5 piercing damage and the target must succeed on a DC 15 Constitution save or be poisoned for 1 minute.
Roar of Justice
Manticore unleashes a powerful roar. All enemies within 30 ft. must make a DC 15 Wisdom save or be stunned until the end of their next turn.
Guardian's Charge
Manticore can dash as a bonus action, moving up to double its speed. If it ends its movement within 5 ft. of an enemy, it can make one claw attack.
Abilities
Fearsome Presence
Enemies within 30 feet must succeed on a DC 15 Wisdom save or be frightened until the end of their next turn.
Stalwart Defender
Manticore has advantage on saving throws against being grappled or restrained.
Saving throws
strength
+8
dexterity
+5
constitution
+8
wisdom
+4
Damage resistances
Bludgeoning
Piercing
Slashing from nonmagical attacks
World connections