
Character
Marcus Kane
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Humanoid
- Race
- Human
- Gender
- male
- Alignment
- Lawful Neutral
- Faction
- The ark
- Size
- Medium
- Armor class
- 16
- Hit points
- 120
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Elvish, Dwarvish
- Senses
- Darkvision 60 ft., Passive Perception 15
- Skills
- Intimidation, Insight, Investigation, Perception
Biography
Marcus Kane was born in the hydroponics sector of the Ark, the son of a maintenance engineer who taught him that survival demands sacrifice and sentiment is a luxury the station cannot afford. When a oxygen shortage threatened the entire vessel during his adolescence, his father volunteered for a one-way recycling mission to preserve resources for the younger generation—a choice that crystallized Marcus's belief that duty transcends personal desire. Rising through the ranks of station security with ruthless efficiency, he witnessed firsthand how chaos and emotion breed catastrophe in the confined corridors of their floating tomb, hardening his conviction that only absolute order and pragmatic decision-making can keep humanity alive. Promoted to the Council despite his youth, Marcus became the architect of the station's most controversial policies, including population controls and resource rationing protocols that saved lives but cost him any semblance of warmth or friendship. His cold blue eyes have witnessed the mathematics of mortality countless times—calculating survival percentages, weighing lives against supplies, choosing who lives and who dies with the dispassion of someone who understands that hesitation kills thousands. Now, as the Ark hurtles toward an uncertain future, Marcus stands as an immovable pillar of control, convinced that only his unwavering grip on order and his willingness to make impossible choices can shepherd humanity through the darkness ahead.
Attributes
Strength
16, modifier +3
Dexterity
14, modifier +2
Constitution
20, modifier +5
Intelligence
18, modifier +4
Wisdom
15, modifier +2
Charisma
12, modifier +1
Actions
Tactical Command
As a bonus action, Marcus can grant an ally within 30 feet an additional action on their next turn.
Cold Gaze
Marcus targets one creature he can see within 60 ft. The target must succeed on a DC 16 Wisdom saving throw or take 4d8 psychic damage and be frightened until the end of its next turn.
Order of Sacrifice
Marcus can choose to sacrifice 10 hit points to grant an ally within 30 feet a +5 bonus to their next attack roll or saving throw.
Calculated Strike
Melee weapon attack: +8 to hit, reach 5 ft., one target. Hit: 2d10 + 3 slashing damage. On a critical hit, the target must succeed on a DC 16 Constitution saving throw or be stunned until the end of its next turn.
Abilities
Cold Calculation
Marcus gains advantage on Intelligence checks and saving throws when making tactical decisions.
Unyielding Authority
All allies within 30 feet gain a +2 bonus to saving throws against fear effects.
Saving throws
strength
+6
dexterity
+5
intelligence
+8
wisdom
+5
Damage resistances
Psychic
World connections