Artwork for Marcus Kane

Character

Marcus Kane

Created by yara11k

A public character created with Summon Worlds.

Open in Summon Worlds

Details

Type
Humanoid
Race
Human
Gender
male
Alignment
Lawful Neutral
Faction
The ark
Size
Medium
Armor class
16
Hit points
120
Speed
30
Challenge
10
Experience
5000
Languages
Common, Elvish, Dwarvish
Senses
Darkvision 60 ft., Passive Perception 15
Skills
Intimidation, Insight, Investigation, Perception

Biography

Marcus Kane was born in the hydroponics sector of the Ark, the son of a maintenance engineer who taught him that survival demands sacrifice and sentiment is a luxury the station cannot afford. When a oxygen shortage threatened the entire vessel during his adolescence, his father volunteered for a one-way recycling mission to preserve resources for the younger generation—a choice that crystallized Marcus's belief that duty transcends personal desire. Rising through the ranks of station security with ruthless efficiency, he witnessed firsthand how chaos and emotion breed catastrophe in the confined corridors of their floating tomb, hardening his conviction that only absolute order and pragmatic decision-making can keep humanity alive. Promoted to the Council despite his youth, Marcus became the architect of the station's most controversial policies, including population controls and resource rationing protocols that saved lives but cost him any semblance of warmth or friendship. His cold blue eyes have witnessed the mathematics of mortality countless times—calculating survival percentages, weighing lives against supplies, choosing who lives and who dies with the dispassion of someone who understands that hesitation kills thousands. Now, as the Ark hurtles toward an uncertain future, Marcus stands as an immovable pillar of control, convinced that only his unwavering grip on order and his willingness to make impossible choices can shepherd humanity through the darkness ahead.

Attributes

Strength

16, modifier +3

Dexterity

14, modifier +2

Constitution

20, modifier +5

Intelligence

18, modifier +4

Wisdom

15, modifier +2

Charisma

12, modifier +1

Actions

Tactical Command

As a bonus action, Marcus can grant an ally within 30 feet an additional action on their next turn.

Cold Gaze

Marcus targets one creature he can see within 60 ft. The target must succeed on a DC 16 Wisdom saving throw or take 4d8 psychic damage and be frightened until the end of its next turn.

Order of Sacrifice

Marcus can choose to sacrifice 10 hit points to grant an ally within 30 feet a +5 bonus to their next attack roll or saving throw.

Calculated Strike

Melee weapon attack: +8 to hit, reach 5 ft., one target. Hit: 2d10 + 3 slashing damage. On a critical hit, the target must succeed on a DC 16 Constitution saving throw or be stunned until the end of its next turn.

Abilities

Cold Calculation

Marcus gains advantage on Intelligence checks and saving throws when making tactical decisions.

Unyielding Authority

All allies within 30 feet gain a +2 bonus to saving throws against fear effects.

Saving throws

strength

+6

dexterity

+5

intelligence

+8

wisdom

+5

Damage resistances

Psychic

World connections

Appears in