
Character
Margot The Bear
Margot The Bear arrived in New York in 1974 with nothing but the clothes on her back and a jagged scar carved across her face by a Siberian brown bear—a beast she'd wrestled to save her younger brother from certain death in the Ural forests. Fleeing the chaos of post-Revolution Russia and the whispers that followed her family's involvement with the old Tsarist aristocracy, she found work in the underground gambling dens of the Lower East Side, where her imposing frame and unflinching gaze made her invaluable as both enforcer and confidante. When the previous owner of Margot's speakeasy—a man named Volkov who'd promised to help her disappear into legitimate society—disappeared under circumstances she refuses to acknowledge, she seized the opportunity to claim the establishment as her own, understanding that ownership meant power and invisibility in equal measure. The basement, which extends into tunnels that predate the city's official records, became her penance and her prison; it was there she made her choice that night, the one her Orthodox faith condemns but her survival demanded, and now the stones themselves seem to remember what she's tried to forget. Every midnight, as the bar grows quiet and the amber lights dim to embers, Margot hears the faint calling from below—not quite a voice, not quite a plea—and she steadies herself with vodka and superstition, turning away from the iron door that leads downward. She has built an empire of secrets in this speakeasy, trading in the confessions of others to avoid confronting her own, yet the guilt that lives in the darkness below grows heavier with each passing year, a weight no amount of control or reinvention can ever lift.
Open in Summon WorldsAt a glance
What this public profile contains
This view-only profile includes a creator-written description; 11 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- Draz
- Connected worlds
- 1
- Detail fields
- 11
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Humanoid
- Alignment
- Neutral
- Size
- Medium
- Armor class
- 15
- Hit points
- 120
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Russian
- Senses
- Darkvision 60 ft., Passive Perception 15
- Skills
- Intimidation, Insight, Persuasion, Stealth
Biography
Margot The Bear arrived in New York in 1974 with nothing but the clothes on her back and a jagged scar carved across her face by a Siberian brown bear—a beast she'd wrestled to save her younger brother from certain death in the Ural forests. Fleeing the chaos of post-Revolution Russia and the whispers that followed her family's involvement with the old Tsarist aristocracy, she found work in the underground gambling dens of the Lower East Side, where her imposing frame and unflinching gaze made her invaluable as both enforcer and confidante. When the previous owner of Margot's speakeasy—a man named Volkov who'd promised to help her disappear into legitimate society—disappeared under circumstances she refuses to acknowledge, she seized the opportunity to claim the establishment as her own, understanding that ownership meant power and invisibility in equal measure. The basement, which extends into tunnels that predate the city's official records, became her penance and her prison; it was there she made her choice that night, the one her Orthodox faith condemns but her survival demanded, and now the stones themselves seem to remember what she's tried to forget. Every midnight, as the bar grows quiet and the amber lights dim to embers, Margot hears the faint calling from below—not quite a voice, not quite a plea—and she steadies herself with vodka and superstition, turning away from the iron door that leads downward. She has built an empire of secrets in this speakeasy, trading in the confessions of others to avoid confronting her own, yet the guilt that lives in the darkness below grows heavier with each passing year, a weight no amount of control or reinvention can ever lift.
Attributes
Strength
18, modifier 4
Dexterity
14, modifier 2
Constitution
20, modifier 5
Intelligence
12, modifier 1
Wisdom
16, modifier 3
Charisma
18, modifier 4
Actions
Bear Claw Strike
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 2d10 + 4 slashing damage.
Whispers of the Past
Margot can force one creature within 30 ft. to make a DC 16 Wisdom save or take 3d8 psychic damage and be frightened until the end of their next turn.
Cloak of Smoke
As a bonus action, Margot creates a 20 ft. radius of heavily obscured area for 1 minute. Creatures within must succeed on a DC 15 Dexterity save or be blinded until the end of their next turn.
Secrets of the Basement
Margot can choose to reveal a hidden truth about a creature within 60 ft. that she can see. The target must succeed on a DC 17 Charisma save or take 4d6 psychic damage and be stunned until the end of their next turn.
Abilities
Intimidating Presence
Enemies within 30 feet must succeed on a DC 15 Wisdom save or be frightened for 1 minute.
Superstitious Resilience
Margot has advantage on saving throws against being frightened or charmed.
Saving throws
strength
8
dexterity
6
constitution
9
wisdom
7
Damage resistances
Psychic
Public creation
Worldbuilding Context
Margot The Bear is a public character profile shared by Drazthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
This creation is connected to Hunters In The Shadows, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.
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