Artwork for Martigan The Duke Of Crimson Rain

Character

Martigan The Duke Of Crimson Rain

Created by Draz

A public character created with Summon Worlds.

Open in Summon Worlds

Details

Type
Humanoid
Race
Human
Class
Fighter
Gender
male
Alignment
Chaotic Neutral
Size
Medium
Armor class
18
Hit points
210
Speed
30
Challenge
15
Experience
13000
Languages
Common, Infernal
Senses
Darkvision 60 ft., Passive Perception 15
Skills
Athletics, Intimidation, Perception

Biography

Martigan was nothing more than a fresh-faced conscript when the siege hammers shattered the eastern wall of Meridian. In the chaos of collapsing stone and screaming men, he found himself buried beneath tons of rubble, clawing through darkness and dust while the sounds of slaughter echoed above him. When he finally broke free, gasping and bleeding, he witnessed the last moments of his brothers-in-arms as they fell to enemy blades and flames. The weight of their deaths—the helplessness of it all—something fractured deep within his mind. Two arrows pierced his back, and as white-hot pain exploded through his body, something else ignited: a primal fury that consumed all reason and mercy. That night became a legend written in blood across the soil beyond Meridian's walls. Martigan became a screaming instrument of vengeance, his sword moving faster than thought, cutting down everything in his path as he ran through the darkness in a fever dream of violence. By dawn, he collapsed beneath an ancient willow tree, his body bristling with eleven arrows and his clothes painted crimson, while a mile-long trail of corpses marked his passage. The city hailed him as savior and monster both—the Hundred Men Butcher who had turned the tide—but the whispers soon turned to horror and his name shifted to Kinslayer when the true cost was counted. Nearly a quarter of the bodies in his wake wore the uniforms of Meridian's own soldiers and the simple clothes of civilians caught in his blood rage. Though he was never formally punished, protected by the soldiers and some of the villagers he saved while the weight of his infamy followed him like a curse, and a decades later, Martigan found refuge behind the door above the bar he secretly own. The Haughty Strays, a place designed to redeem and distract with content of ranchy barmaids and spare rooms for those who can sway the workers for extra attention. They pour drinks in obscurity that the owner is the very butcher many of them once feared an

Attributes

Strength

20, modifier 5

Dexterity

16, modifier 3

Constitution

20, modifier 5

Intelligence

10, modifier 0

Wisdom

12, modifier 1

Charisma

14, modifier 2

Actions

Crimson Slash

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 2d10 + 5 slashing damage.

Rage of the Fallen

Martigan can unleash a wave of fury, forcing all enemies within 30 ft. to make a DC 18 Wisdom saving throw or take 4d8 psychic damage and be frightened until the end of their next turn.

Whirlwind Assault

Martigan can make three melee attacks against different targets within reach.

Adrenaline Surge

Martigan can take an additional action on his turn, but must attack a target within reach.

Abilities

Bloodlust

When Martigan drops below half health, he gains advantage on attack rolls.

Warrior's Fury

Martigan deals an extra 2d6 damage on melee attacks when raging.

Haunted Past

Martigan has advantage on saving throws against fear effects.

Crimson Resilience

Martigan has resistance to piercing damage from non-magical attacks.

Saving throws

strength

10

dexterity

8

constitution

10

Legendary actions

Vengeful Strike

Martigan makes one melee attack against a target within reach. If it hits, it deals an extra 3d6 damage.

Bloodied Fury

Martigan can regain 20 hit points and make one melee attack as a reaction when he is reduced to 0 hit points.

Echo of the Past

Martigan can force one creature he can see within 60 ft. to relive their worst memory. The target must succeed on a DC 18 Wisdom saving throw or take 3d10 psychic damage and be incapacitated until the end of their next turn.

Damage resistances

piercing

Condition immunities

frightened

World connections

Appears in