
Character
Mary Beth
A public character created with Summon Worlds.
Open in Summon WorldsAt a glance
What this public profile contains
This view-only profile includes 14 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- Neroli
- Connected worlds
- 0
- Detail fields
- 14
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Undead
- Race
- Human
- Class
- Paladin
- Gender
- female
- Alignment
- Lawful Neutral
- Size
- Medium
- Armor class
- 18
- Hit points
- 150
- Speed
- 30
- Challenge
- 15
- Experience
- 13000
- Languages
- Common, Infernal, Elvish
- Senses
- Darkvision 60 ft., Passive Perception 15
- Skills
- Athletics, Acrobatics, Persuasion, Insight
Biography
Mary Beth's origins can be traced back to the dawn of humanity itself. As one of the first humanoid beings to walk the earth, she has witnessed the birth and demise of countless civilizations, her immortal existence a testament to the resilience of the undead. Born a pale, white vampire, Mary Beth's thirst for knowledge and power has led her on a journey of self-discovery, where she has mastered a vast array of combat techniques, from the graceful high-heel kicks to the devastating vampiric drains. Her love for black men has resulted in the birth of two biracial daughters, a testament to her open-mindedness and her desire to transcend the boundaries of race and culture. As the champion of light, Mary Beth has dedicated her immortal life to the protection of the innocent, using her unparalleled skills and her unwavering sense of justice to vanquish the forces of darkness that threaten the world she has come to cherish.
Attributes
Strength
18, modifier +4
Dexterity
20, modifier +5
Constitution
20, modifier +5
Intelligence
16, modifier +3
Wisdom
14, modifier +2
Charisma
22, modifier +6
Actions
Vampiric Drain
Melee Spell Attack: +10 to hit, reach 5 ft., one target. Hit: 3d10 + 6 necrotic damage, and Mary Beth regains hit points equal to half the damage dealt.
Skull Crushing Punch
Melee Attack: +9 to hit, reach 5 ft., one target. Hit: 4d8 + 4 bludgeoning damage.
Heart Impaler
Melee Attack: +9 to hit, reach 5 ft., one target. Hit: 5d6 + 4 piercing damage, target must succeed on a DC 18 Constitution saving throw or be paralyzed until the end of their next turn.
10 Inch High Heel Bicycle Kick
Melee Attack: +10 to hit, reach 5 ft., one target. Hit: 3d12 + 5 bludgeoning damage, and the target is knocked prone.
Seductive Multi Suplex Roundhouse
Melee Attack: +10 to hit, reach 5 ft., one target. Hit: 4d10 + 5 bludgeoning damage, and Mary Beth can make one additional melee attack as a bonus action.
Final Destination
Mary Beth targets one creature she can see within 60 feet. The target must make a DC 18 Wisdom saving throw or take 6d10 radiant damage and be blinded until the end of their next turn.
Abilities
Champion of Light
Mary Beth can sense evil creatures within 60 feet and gains advantage on saving throws against their effects.
Vampiric Resilience
Mary Beth regains hit points equal to half the damage dealt when using vampiric drain.
Saving throws
strength
+9
dexterity
+10
constitution
+10
intelligence
+8
wisdom
+7
charisma
+11
Damage resistances
Necrotic
Poison
Public creation
Worldbuilding Context
Mary Beth is a public character profile shared by Nerolithrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
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