
Character
Max
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Humanoid
- Race
- Human
- Class
- Rogue
- Gender
- male
- Alignment
- Chaotic Neutral
- Faction
- The New order
- Size
- Medium
- Armor class
- 15
- Hit points
- 120
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Thieves' Cant
- Senses
- Darkvision 60 ft., Passive Perception 14
- Skills
- Stealth, Deception, Insight, Athletics, Persuasion
Biography
Born in the industrial underbelly of a sprawling metropolis where supply lines were deliberately choked by corrupt officials, Max learned early that survival meant operating outside the law's reach. His rise through the criminal underworld was marked by brutal efficiency and an unexpected code—he would steal from the hoarders and distribute to the starving neighborhoods, earning him the paradoxical reputation of both feared crime lord and urban legend savior. The tattoos etched across his neck and arms chronicle his ascension, each design representing a district he'd liberated from scarcity or a rival faction he'd dismantled. When The New Order emerged as a force promising systemic change, Max recognized a kindred philosophy and pledged his shadowy network to their cause, though he maintained his autonomy and moral ambiguity. His underworld connections now serve dual purposes—funneling black-market resources to suffering communities while gathering intelligence for the faction's larger objectives. Max operates in the gray spaces between hero and villain, using his position as a criminal kingpin not for personal empire-building but as a means to redistribute power from those who hoard it. Few know whether his loyalty to The New Order stems from genuine belief in their vision or merely from the convenience of having legitimate cover for his relentless redistribution campaigns.
Attributes
Strength
16, modifier +3
Dexterity
20, modifier +5
Constitution
18, modifier +4
Intelligence
14, modifier +2
Wisdom
12, modifier +1
Charisma
16, modifier +3
Actions
Shadow Strike
Make a melee attack with a dagger. On hit, deal 2d6 + 5 piercing damage and gain advantage on the next attack against the same target.
Urban Redistribution
Choose a target area. Distribute supplies to the needy, restoring 3d8 hit points to allies within 30 ft. once per long rest.
Tactical Retreat
Dash as a bonus action. If you move through an enemy's space, they must succeed on a DC 15 Dexterity saving throw or take 2d6 damage.
Criminal's Gambit
Roll a d20. On a 10 or higher, gain advantage on your next attack or skill check. On a 9 or lower, take 1d6 psychic damage.
Abilities
Urban Legend
Max's reputation grants him advantage on intimidation checks in urban settings.
Shadow Network
Max can gather information from his contacts, gaining advantage on investigation checks.
Saving throws
strength
+6
dexterity
+8
constitution
+7
intelligence
+5
wisdom
+4
charisma
+6
Damage resistances
Poison
Psychic
World connections