
Character
Maze Haze
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Humanoid
- Alignment
- Chaotic Good
- Size
- Medium
- Armor class
- 15
- Hit points
- 85
- Speed
- 30
- Challenge
- 5
- Experience
- 1800
- Languages
- Common, Elvish, Draconic
- Senses
- Darkvision 60 ft., Passive Perception 13
- Skills
- Arcana, History, Insight, Perception
Biography
Maze Haze, the enigmatic cartographer and charter of the Last Vow, had a story shrouded in mystery and intrigue. Born to a family of renowned navigators, she possessed an innate ability to read the stars and chart the most treacherous of waters. However, her true calling lay not in the traditional paths of her kin, but in the uncharted realms of the imagination. Drawn to the whispers of ancient maps and the allure of forgotten lands, Maze spent her youth poring over tattered tomes, weaving tales of grand adventures and legendary discoveries. With her spectacles perched on the bridge of her nose and a quill in hand, she would disappear into her own daydreams, mapping out fantastical worlds that only she could see. It was this unique blend of practical skill and boundless creativity that led her to the helm of the Last Vow, a vessel charged with exploring the furthest reaches of the known world and beyond, guided by the soft-spoken yet ever-vigilant Maze Haze.
Attributes
Strength
10, modifier +0
Dexterity
14, modifier +2
Constitution
16, modifier +3
Intelligence
18, modifier +4
Wisdom
16, modifier +3
Charisma
12, modifier +1
Actions
Quill of Creation
Melee Spell Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (4d6) psychic damage. On a hit, the target must succeed on a DC 15 Intelligence saving throw or be confused until the end of its next turn.
Map of Illusions
Maze conjures a magical map that creates illusory terrain in a 30-foot radius. Creatures within the area must make a DC 15 Wisdom saving throw or be charmed for 1 minute. While charmed, they cannot attack Maze and must use their action to move towards the nearest illusory terrain.
Daydreaming Escape
As a bonus action, Maze can teleport up to 30 feet to an unoccupied space she can see, leaving behind an illusory duplicate that lasts until the start of her next turn. The duplicate can distract enemies, granting her allies advantage on their next attack against any creature that targets the duplicate.
Chart the Unknown
Maze spends 1 minute studying the surroundings, allowing her to gain advantage on all Intelligence checks and saving throws for the next hour. Additionally, she can choose one creature she can see to gain disadvantage on Intelligence checks for the same duration.
Abilities
Daydreamer's Insight
Maze can add her Intelligence modifier to any Wisdom (Perception) check she makes.
Navigator's Intuition
Maze has advantage on checks related to navigation and cartography.
Saving throws
strength
+0
dexterity
+2
constitution
+3
intelligence
+4
wisdom
+3
charisma
+1
Damage resistances
Psychic
World connections