Artwork for Maze Haze

Character

Maze Haze

Created by Meisha

A public character created with Summon Worlds.

Open in Summon Worlds

Details

Type
Humanoid
Alignment
Chaotic Good
Size
Medium
Armor class
15
Hit points
85
Speed
30
Challenge
5
Experience
1800
Languages
Common, Elvish, Draconic
Senses
Darkvision 60 ft., Passive Perception 13
Skills
Arcana, History, Insight, Perception

Biography

Maze Haze, the enigmatic cartographer and charter of the Last Vow, had a story shrouded in mystery and intrigue. Born to a family of renowned navigators, she possessed an innate ability to read the stars and chart the most treacherous of waters. However, her true calling lay not in the traditional paths of her kin, but in the uncharted realms of the imagination. Drawn to the whispers of ancient maps and the allure of forgotten lands, Maze spent her youth poring over tattered tomes, weaving tales of grand adventures and legendary discoveries. With her spectacles perched on the bridge of her nose and a quill in hand, she would disappear into her own daydreams, mapping out fantastical worlds that only she could see. It was this unique blend of practical skill and boundless creativity that led her to the helm of the Last Vow, a vessel charged with exploring the furthest reaches of the known world and beyond, guided by the soft-spoken yet ever-vigilant Maze Haze.

Attributes

Strength

10, modifier +0

Dexterity

14, modifier +2

Constitution

16, modifier +3

Intelligence

18, modifier +4

Wisdom

16, modifier +3

Charisma

12, modifier +1

Actions

Quill of Creation

Melee Spell Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (4d6) psychic damage. On a hit, the target must succeed on a DC 15 Intelligence saving throw or be confused until the end of its next turn.

Map of Illusions

Maze conjures a magical map that creates illusory terrain in a 30-foot radius. Creatures within the area must make a DC 15 Wisdom saving throw or be charmed for 1 minute. While charmed, they cannot attack Maze and must use their action to move towards the nearest illusory terrain.

Daydreaming Escape

As a bonus action, Maze can teleport up to 30 feet to an unoccupied space she can see, leaving behind an illusory duplicate that lasts until the start of her next turn. The duplicate can distract enemies, granting her allies advantage on their next attack against any creature that targets the duplicate.

Chart the Unknown

Maze spends 1 minute studying the surroundings, allowing her to gain advantage on all Intelligence checks and saving throws for the next hour. Additionally, she can choose one creature she can see to gain disadvantage on Intelligence checks for the same duration.

Abilities

Daydreamer's Insight

Maze can add her Intelligence modifier to any Wisdom (Perception) check she makes.

Navigator's Intuition

Maze has advantage on checks related to navigation and cartography.

Saving throws

strength

+0

dexterity

+2

constitution

+3

intelligence

+4

wisdom

+3

charisma

+1

Damage resistances

Psychic

World connections

Appears in