
Character
Meer
Meer grew up in Haven's cramped residential sectors, raised by her grandmother after her parents were disappeared into a re-education facility for the crime of preserving forbidden knowledge—a weathered dictionary they'd hidden for years, treating its pages like sacred relics of a lost world. The authorities' sterile language of "cognitive unburdening" and "administrative optimization" never quite fit in her mouth, and she found herself drawn to the black-market archives where whispered words like "freedom" still held their original weight and power. At Sidly Academy, she learned to play the game of compliance while her fists grew calloused from secret training sessions in the undercity tunnels, where others like her gathered in defiance of their predetermined productivity assignments. When she discovered the Pack through a coded message hidden in a textbook's margins, everything crystallized—her rage at the system, her grandmother's sacrifice, the weight of her parents' absence—all transformed into purpose and fierce determination. Now seventeen and officially designated for clerical work, Meer has instead chosen a different path: becoming the fist of the resistance, willing to break whatever chains the regime has forged, whether they're made of steel or language itself. Her grandmother's dictionary remains hidden in her quarters, a reminder that some words are worth fighting for, and some rebellions are written in action rather than ink.
Open in Summon WorldsAt a glance
What this public profile contains
This view-only profile includes a creator-written description; 15 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- Summon Worlds creator
- Connected worlds
- 1
- Detail fields
- 15
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Humanoid
- Race
- Human
- Class
- Fighter
- Gender
- female
- Alignment
- Chaotic Good
- Faction
- The pack A.k.a. the resistance
- Size
- Medium
- Armor class
- 15
- Hit points
- 85
- Speed
- 30
- Challenge
- 5
- Experience
- 1800
- Languages
- Common, Undercommon
- Senses
- Darkvision 60 ft., Passive Perception 10
- Skills
- Athletics, Acrobatics, Stealth, Insight
Biography
Meer grew up in Haven's cramped residential sectors, raised by her grandmother after her parents were disappeared into a re-education facility for the crime of preserving forbidden knowledge—a weathered dictionary they'd hidden for years, treating its pages like sacred relics of a lost world. The authorities' sterile language of "cognitive unburdening" and "administrative optimization" never quite fit in her mouth, and she found herself drawn to the black-market archives where whispered words like "freedom" still held their original weight and power. At Sidly Academy, she learned to play the game of compliance while her fists grew calloused from secret training sessions in the undercity tunnels, where others like her gathered in defiance of their predetermined productivity assignments. When she discovered the Pack through a coded message hidden in a textbook's margins, everything crystallized—her rage at the system, her grandmother's sacrifice, the weight of her parents' absence—all transformed into purpose and fierce determination. Now seventeen and officially designated for clerical work, Meer has instead chosen a different path: becoming the fist of the resistance, willing to break whatever chains the regime has forged, whether they're made of steel or language itself. Her grandmother's dictionary remains hidden in her quarters, a reminder that some words are worth fighting for, and some rebellions are written in action rather than ink.
Attributes
Strength
16, modifier +3
Dexterity
14, modifier +2
Constitution
16, modifier +3
Intelligence
12, modifier +1
Wisdom
10, modifier +0
Charisma
13, modifier +1
Actions
Fist of Defiance
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 2d6+3 bludgeoning damage.
Rallying Cry
All allies within 30 ft. gain advantage on their next attack roll. Usable once per short rest.
Cognitive Disruption
Choose one enemy within 60 ft. They must succeed on a DC 13 Wisdom saving throw or be incapacitated until the end of their next turn.
Unyielding Strike
Make a melee attack. On a hit, deal 3d6+3 damage and reduce the target's speed by 10 ft. until the end of their next turn.
Abilities
Rebel's Resolve
Advantage on saving throws against being frightened or charmed.
Fighter's Instinct
Gain an additional reaction each round for opportunity attacks.
Saving throws
strength
+5
dexterity
+4
constitution
+5
intelligence
+1
Damage resistances
Psychic
Public creation
Worldbuilding Context
Meer is a public character profile shared by Summon Worlds creatorthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
This creation is connected to The World Of Pan, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.
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