
Character
Mermaid 🧜
Born from a forbidden union between a human shipwright and a sea nymph, Mermaid spent her earliest years caught between two worlds, belonging fully to neither. Raised in the twilight depths by her mother's pod, she learned to move through the ocean with lethal grace, her powerful tail capable of speeds that could outpace any predator—or pursuer. When human raiders threatened to enslave her kind for their magical properties, she took up arms with improvised tridents and coral blades, becoming her people's fiercest protector and discovering that her hybrid nature granted her strengths beyond swimming. Though she could have sought refuge in the deepest trenches where no human could follow, Mermaid chose instead to patrol the coastal waters, intervening whenever she witnessed injustice against either surface dwellers or sea folk alike. Her neutral stance stems from hard-won wisdom: she has learned that evil wears many faces, whether crowned in gold or crowned in shells, and that true strength lies in defending the innocent rather than seeking vengeance. Now she operates as a guardian of the liminal spaces between land and sea, a warrior-protector whose very existence challenges the boundaries of what the world believes possible.
Open in Summon WorldsAt a glance
What this public profile contains
This view-only profile includes a creator-written description; 13 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- Eternia
- Connected worlds
- 1
- Detail fields
- 13
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Humanoid
- Class
- Fighter
- Gender
- female
- Alignment
- Neutral Good
- Size
- Medium
- Armor class
- 15
- Hit points
- 85
- Speed
- 30
- Challenge
- 7
- Experience
- 2900
- Languages
- Common, Aquan
- Senses
- Darkvision 60 ft., Passive Perception 15
- Skills
- Athletics, Perception, Stealth, Survival
Biography
Born from a forbidden union between a human shipwright and a sea nymph, Mermaid spent her earliest years caught between two worlds, belonging fully to neither. Raised in the twilight depths by her mother's pod, she learned to move through the ocean with lethal grace, her powerful tail capable of speeds that could outpace any predator—or pursuer. When human raiders threatened to enslave her kind for their magical properties, she took up arms with improvised tridents and coral blades, becoming her people's fiercest protector and discovering that her hybrid nature granted her strengths beyond swimming. Though she could have sought refuge in the deepest trenches where no human could follow, Mermaid chose instead to patrol the coastal waters, intervening whenever she witnessed injustice against either surface dwellers or sea folk alike. Her neutral stance stems from hard-won wisdom: she has learned that evil wears many faces, whether crowned in gold or crowned in shells, and that true strength lies in defending the innocent rather than seeking vengeance. Now she operates as a guardian of the liminal spaces between land and sea, a warrior-protector whose very existence challenges the boundaries of what the world believes possible.
Attributes
Strength
16, modifier +3
Dexterity
18, modifier +4
Constitution
18, modifier +4
Intelligence
12, modifier +1
Wisdom
14, modifier +2
Charisma
16, modifier +3
Actions
Trident Strike
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d8+3 piercing damage.
Coral Blade Slash
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 2d6+4 slashing damage.
Ocean's Fury
As an action, unleash a wave of water. Each creature in a 15-ft. cone must make a DC 15 Strength saving throw, taking 4d8 bludgeoning damage on a failed save, or half as much on a success.
Protective Swim
As a bonus action, gain temporary hit points equal to 1d10 + your Constitution modifier for 1 minute. Can be used once per short rest.
Abilities
Guardian of the Waters
Gains advantage on saving throws against being frightened or charmed.
Lethal Grace
Can swim at double speed and gains advantage on Dexterity (Acrobatics) checks in water.
Saving throws
strength
+6
dexterity
+7
constitution
+7
wisdom
+5
Damage resistances
Cold
Poison
Public creation
Worldbuilding Context
Mermaid 🧜 is a public character profile shared by Eterniathrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
This creation is connected to The Adventures Of Credunt Insulis, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.
World connections
Appears in
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