
Character
Merrick
Merrick wasn't always half-metal, though the brass and copper plating that covers the left side of his face tells a story few dare ask about—a mining catastrophe in the Rust Territories that claimed his eye and half his jaw, leaving him more machine than man but twice as dangerous. After the accident, he wandered the industrial frontier towns until he found a purpose in his steady hands and unwavering aim, becoming a legendary gunslinger whose reputation preceded him like tumbleweeds before a dust storm. His faithful steed, a magnificent creature he rescued from a traveling circus where it had been crippled by cruel handlers, was fitted with articulated steampunk legs by a brilliant but eccentric engineer, making the pair an unstoppable force across the badlands. Draped in his signature long trench coat and crowned with a weathered top hat, Merrick became known as the man who collected debts that others wouldn't dare pursue, taking on prospect loans and high-stakes bounties that required both his formidable guncraft and his willingness to venture into places civilization had forgotten. His half-mechanical face became a calling card—a warning that he had already survived what would kill ordinary men, and that those who crossed him would face someone who had nothing left to lose. Together with his augmented horse, he rides between the old world and the new, a relic of a harder age when survival meant becoming something more than human.
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What this public profile contains
This view-only profile includes a creator-written description; 11 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- VastSage649
- Connected worlds
- 0
- Detail fields
- 11
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Humanoid
- Alignment
- Neutral
- Size
- Medium
- Armor class
- 16
- Hit points
- 120
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Gnomish
- Senses
- Darkvision 60 ft., Passive Perception 15
- Skills
- Athletics, Perception, Intimidation, Investigation
Biography
Merrick wasn't always half-metal, though the brass and copper plating that covers the left side of his face tells a story few dare ask about—a mining catastrophe in the Rust Territories that claimed his eye and half his jaw, leaving him more machine than man but twice as dangerous. After the accident, he wandered the industrial frontier towns until he found a purpose in his steady hands and unwavering aim, becoming a legendary gunslinger whose reputation preceded him like tumbleweeds before a dust storm. His faithful steed, a magnificent creature he rescued from a traveling circus where it had been crippled by cruel handlers, was fitted with articulated steampunk legs by a brilliant but eccentric engineer, making the pair an unstoppable force across the badlands. Draped in his signature long trench coat and crowned with a weathered top hat, Merrick became known as the man who collected debts that others wouldn't dare pursue, taking on prospect loans and high-stakes bounties that required both his formidable guncraft and his willingness to venture into places civilization had forgotten. His half-mechanical face became a calling card—a warning that he had already survived what would kill ordinary men, and that those who crossed him would face someone who had nothing left to lose. Together with his augmented horse, he rides between the old world and the new, a relic of a harder age when survival meant becoming something more than human.
Attributes
Strength
18, modifier 4
Dexterity
16, modifier 3
Constitution
20, modifier 5
Intelligence
12, modifier 1
Wisdom
14, modifier 2
Charisma
10, modifier 0
Actions
Quick Draw
Merrick can draw or stow a firearm as a bonus action. He can make one ranged attack with it.
Steampunk Shot
Merrick fires a specially modified bullet. Make a ranged attack roll (1d20 + 7). On a hit, it deals 3d10 piercing damage.
Mechanical Charge
Merrick commands his horse to charge. The horse moves up to its speed and can make a hoof attack (1d6 + 4) against a target.
Debt Collector's Threat
Merrick intimidates a creature within 30 ft. to make a Wisdom saving throw (DC 15). On failure, they are frightened until the end of their next turn.
Gunslinger’s Precision
Once per turn, Merrick can add an extra 1d8 damage to one ranged attack, representing his unmatched aim.
Abilities
Mechanical Resilience
Merrick has advantage on saving throws against being blinded or deafened.
Legendary Gunslinger
Merrick can add his proficiency bonus to damage rolls with firearms.
Saving throws
strength
7
dexterity
6
constitution
8
Damage resistances
Piercing
Slashing
Public creation
Worldbuilding Context
Merrick is a public character profile shared by VastSage649through Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
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