
Character
Michael Sanders
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Humanoid
- Alignment
- Neutral
- Size
- Medium
- Armor class
- 16
- Hit points
- 150
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Elvish
- Senses
- Darkvision 60 ft., Passive Perception 16
- Skills
- Stealth, Investigation, Perception, Athletics
Biography
Michael Sanders was born into privilege but tempered by duty—the son of a self-made real estate magnate and a former military intelligence officer who instilled in him both ambition and an almost religious devotion to order. After two decades of distinguished service in the Army, where he specialized in covert operations and developed an unparalleled capacity for calculated violence, he returned to civilian life only to watch the justice system repeatedly fail victims through bureaucratic indifference and prosecutorial compromise. The deaths of three close acquaintances—each case dismissed or reduced to token sentences—crystallized his growing conviction that the law had become a performance rather than a shield. When his father's unexpected passing placed him at the helm of a European real estate empire, Sanders saw not just inheritance but opportunity: a new geography, new resources, and a chance to operate beyond the reach of American oversight. What began as isolated research into unsolved cases metastasized into something more deliberate, more systematic—a private reckoning that transformed a disciplined soldier into something far more dangerous: a man who had decided that conscience, not courts, should determine guilt and consequence. His wealth became his weapon, his military training became his method, and his disillusionment became his gospel, birthing a figure who existed in the shadows between protection and predation, convinced that mercy and hesitation were luxuries the broken could no longer afford.
Attributes
Strength
16, modifier +3
Dexterity
18, modifier +4
Constitution
20, modifier +5
Intelligence
14, modifier +2
Wisdom
15, modifier +2
Charisma
12, modifier +1
Actions
Precision Strike
Make a melee weapon attack. On a hit, deal 2d8 + 5 slashing damage. If the target is surprised, add 2d6 sneak attack damage.
Calculated Assault
Choose a target within 30 ft. Make a ranged attack. On a hit, deal 3d6 + 4 piercing damage and the target must succeed on a DC 15 Wisdom saving throw or be frightened until the end of its next turn.
Shadow Step
Teleport up to 60 ft. to an unoccupied space in dim light or darkness. After teleporting, make one melee attack as a bonus action.
Vigilante's Judgment
As an action, choose a creature within 60 ft. that you can see. Force it to make a DC 16 Constitution saving throw. On a failed save, it takes 4d10 necrotic damage and is blinded until the end of its next turn.
Calculated Retreat
If Michael takes damage, he can use his reaction to move up to half his speed without provoking opportunity attacks.
Abilities
Tactical Precision
Michael gains advantage on attack rolls against surprised enemies.
Vigilante's Resolve
Once per turn, when he takes damage, he can reduce it by 10.
Saving throws
strength
+7
dexterity
+8
intelligence
+6
wisdom
+6