
Character
Mike Wheeler
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Human
- Race
- Human
- Gender
- male
- Alignment
- Neutral Good
- Size
- Medium
- Armor class
- 15
- Hit points
- 75
- Speed
- 30
- Challenge
- 5
- Experience
- 1800
- Languages
- Common, Elvish
- Senses
- Darkvision 60 ft., Passive Perception 12
- Skills
- Investigation, Insight, Persuasion, Arcana
Biography
Mike Wheeler, a young man with a deep connection to the supernatural, had always felt a pull towards the unknown. Growing up in the small town of Hawkins, he and his best friend, Will, had encountered strange phenomena that most would dismiss as mere fantasy. But for Mike, these experiences were all too real. As they navigated the complexities of their adolescence, a bond forged in the face of the extraordinary only grew stronger. Together, they delved into the mysteries that lurked in the shadows, uncovering a world that defied explanation. Mike's unwavering loyalty and Will's intuitive understanding of the otherworldly allowed them to navigate the treacherous terrain, facing challenges that tested the limits of their friendship and their own inner strength. Their journey, marked by both triumph and peril, would forever shape their lives, leading them to realize that the true power lay not in the supernatural, but in the unbreakable bond they shared.
Attributes
Strength
12, modifier 1
Dexterity
14, modifier 2
Constitution
16, modifier 3
Intelligence
16, modifier 3
Wisdom
15, modifier 2
Charisma
18, modifier 4
Actions
Telekinetic Push
Mike can push a creature within 30 ft. using telekinesis. Target must succeed on a DC 15 strength saving throw or take 2d8 force damage and be pushed 10 ft.
Mystic Shield
As a reaction, Mike can create a shield that grants +2 AC until the start of his next turn. Can be used 3 times per long rest.
Friendship's Call
Once per day, Mike can summon Will to his side, allowing both to act simultaneously for one round.
Arcane Insight
Mike can cast 'Detect Magic' at will, allowing him to sense magical auras within 30 ft. for 10 minutes.
Abilities
Bond of Friendship
Mike gains advantage on saving throws against fear effects when near Will.
Insightful Intuition
Mike can add his intelligence modifier to any wisdom saving throw.
Saving throws
strength
1
dexterity
2
constitution
3
intelligence
3
wisdom
2
charisma
4