
Character
Minotaur
Born from a forbidden curse placed upon a Roman general who defied the gods, Minotaur was transformed into his hybrid form as divine punishment, yet the curse carried an unexpected mercy—his heart remained pure and his moral compass unwavering despite his monstrous appearance. Exiled to the labyrinthine catacombs beneath Rome's greatest arena, he initially despaired at his imprisonment, but over decades came to view his maze-prison as a sacred duty rather than a punishment, protecting lost souls and travelers from the darker creatures that dwelled in the stone passages. His immense physical prowess and natural warrior's instinct evolved into a disciplined code of honor, using his formidable strength not for domination but for defense of the innocent who stumbled into his domain. Minotaur became a legend whispered in hushed tones—the beast with the noble soul who would guide the righteous through the twisting corridors while turning away those with malicious intent. Though countless adventurers and scholars have sought him out, hoping to break his curse or study his nature, he remains resolute in his conviction that true freedom comes not from escape but from living with integrity regardless of one's circumstances. The paradox of his existence—a creature of raw power bound by unwavering principles—has made him an unlikely guardian and a testament to the notion that nobility of spirit transcends the shape of one's flesh.
Open in Summon WorldsAt a glance
What this public profile contains
This view-only profile includes a creator-written description; 13 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- Eternia
- Connected worlds
- 1
- Detail fields
- 13
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Monstrosity
- Class
- Barbarian
- Gender
- male
- Alignment
- Lawful Good
- Size
- Large
- Armor class
- 15
- Hit points
- 150
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Celestial
- Senses
- Darkvision 60 ft., Passive Perception 16
- Skills
- Athletics, Perception, Intimidation
Biography
Born from a forbidden curse placed upon a Roman general who defied the gods, Minotaur was transformed into his hybrid form as divine punishment, yet the curse carried an unexpected mercy—his heart remained pure and his moral compass unwavering despite his monstrous appearance. Exiled to the labyrinthine catacombs beneath Rome's greatest arena, he initially despaired at his imprisonment, but over decades came to view his maze-prison as a sacred duty rather than a punishment, protecting lost souls and travelers from the darker creatures that dwelled in the stone passages. His immense physical prowess and natural warrior's instinct evolved into a disciplined code of honor, using his formidable strength not for domination but for defense of the innocent who stumbled into his domain. Minotaur became a legend whispered in hushed tones—the beast with the noble soul who would guide the righteous through the twisting corridors while turning away those with malicious intent. Though countless adventurers and scholars have sought him out, hoping to break his curse or study his nature, he remains resolute in his conviction that true freedom comes not from escape but from living with integrity regardless of one's circumstances. The paradox of his existence—a creature of raw power bound by unwavering principles—has made him an unlikely guardian and a testament to the notion that nobility of spirit transcends the shape of one's flesh.
Attributes
Strength
20, modifier +5
Dexterity
14, modifier +2
Constitution
20, modifier +5
Intelligence
10, modifier +0
Wisdom
16, modifier +3
Charisma
12, modifier +1
Actions
Gore Attack
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 2d10 + 5 piercing damage.
Maze Guardian's Charge
Minotaur can move up to 30 feet in a straight line and then make a Gore Attack. If he moves through a creature's space, that creature must succeed on a DC 16 Strength saving throw or take 3d10 bludgeoning damage and be knocked prone.
Defensive Roar
Minotaur lets out a powerful roar. All allies within 30 feet gain advantage on their next attack roll and are immune to being frightened until the start of Minotaur's next turn.
Abilities
Guardian of the Labyrinth
Minotaur can sense intruders within 60 feet, gaining advantage on initiative rolls against them.
Noble Strength
When Minotaur is below half health, his melee attacks deal an additional 1d8 damage.
Saving throws
strength
+8
dexterity
+5
constitution
+8
wisdom
+6
Damage resistances
bludgeoning
piercing
slashing from non-magical attacks
Public creation
Worldbuilding Context
Minotaur is a public character profile shared by Eterniathrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
This creation is connected to Petrichor Prime, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.
World connections
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