Artwork for Mira Nightbloom

Character

Mira Nightbloom

Created by kayta_wolffe

A public character created with Summon Worlds.

Open in Summon Worlds

At a glance

What this public profile contains

This view-only profile includes 14 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
kayta_wolffe
Connected worlds
0
Detail fields
14
Profile sections
6
Artwork images
1

Details

Type
Humanoid
Race
Half-Elf
Class
Cleric
Gender
female
Alignment
Lawful Neutral
Size
Medium
Armor class
15
Hit points
75
Speed
30
Challenge
5
Experience
1800
Languages
Common, Elvish, Celestial
Senses
Darkvision 60 ft., Passive Perception 14
Skills
Insight, Persuasion, Arcana, Sleight of Hand

Biography

Mira was born in a prison tower, the illegitimate daughter of an elven diplomat and a human jailer who fell in love across the bars meant to keep them apart. Raised in the shadowed corridors of that fortress, she learned that every lock tells a story of someone's mistake, and every key holds the possibility of redemption rather than escape. When she came of age, the warden—her father—was executed for helping prisoners flee, and Mira inherited his most precious possession: a mysteriously ancient key that seemed to know which locks it belonged to, growing warm and light only when placed in hands desperate enough to deserve a second chance. She left that tower vowing never to judge the imprisoned or the free, instead dedicating herself to the service of a forgotten deity of thresholds and transformation, becoming a cleric whose sacred duty was to unlock doors—literal and figurative—for those society had already condemned. Now she travels with worn leather apron and weathered hands, never asking why someone needs a lock opened, only observing the weight in their heart to determine if they deserve the key's aid. Her half-elven nature allows her to move between worlds as she does between locked and unlocked spaces, forever the bridge between captivity and freedom. Those who find her often leave with more than an opened door; they leave with the knowledge that someone, somewhere, still believed they were worth saving.

Attributes

Strength

12, modifier 1

Dexterity

14, modifier 2

Constitution

16, modifier 3

Intelligence

16, modifier 3

Wisdom

18, modifier 4

Charisma

15, modifier 2

Actions

Unlocking Touch

Mira can touch a locked object, making a DC 15 Wisdom check. On success, the lock opens without damage.

Guiding Light

As an action, Mira can emit a soft glow in a 30 ft. radius, granting allies advantage on Wisdom saving throws for 1 minute.

Key of the Forgotten

Mira can cast 'Hold Person' as a 3rd-level spell, targeting one creature within 60 ft. The target must succeed on a DC 16 Wisdom saving throw or be paralyzed for 1 minute.

Second Chance

Mira can use her action to grant an ally within 30 ft. an additional action on their next turn, which can be used to attack or cast a spell.

Abilities

Key of Redemption

Once per long rest, Mira can grant a creature a second chance, allowing them to reroll a failed saving throw.

Saving throws

strength

1

dexterity

2

constitution

3

intelligence

3

wisdom

4

charisma

2

Damage resistances

Psychic

Public creation

Worldbuilding Context

Mira Nightbloom is a public character profile shared by kayta_wolffethrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.

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