
Character
Mortivar Graveborn
Mortivar was born the son of a gravedigger in a plague-ravaged village, where death was as common as bread. While other children played in sunlit fields, young Mortivar spent his days among the tombstones, learning the names of the dead and contemplating mortality's mysteries. At fourteen, he discovered an ancient spellbook buried beneath a crypt, its pages still pristine despite centuries of darkness. The tome spoke of illusions and the manipulation of perception itself—magic that could reshape reality in the eyes of the beholder. He taught himself in secret, practicing in the graveyard at night, weaving shadows into phantoms and convincing the living they saw spirits where none existed. His gift was undeniable, but his obsession with death and deception alienated him from his community, and he left his village to study at the great academies of the world. For thirty years, Mortivar became legendary among mages for his revolutionary theories on perception and the nature of truth itself. He served as advisor to kings and councils, though his counsel was often cryptic and unsettling, as if he saw layers of reality invisible to others. Then came the catastrophe that would define his life—a failed experiment with his most ambitious illusion spell left him suspended between life and death, his body destroyed but his consciousness trapped in a liminal space. For seven long years he existed in this twilight state, learning secrets that no living wizard should know, understanding the fundamental architecture of existence. When he finally clawed his way back to the material world, he emerged reborn, his flesh remade but his mind expanded exponentially. Mortivar returned to civilization as something neither wholly alive nor dead, a being of profound wisdom who viewed all things—good, evil, truth, and falsehood—as merely different facets of an incomprehensible whole.
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What this public profile contains
This view-only profile includes a creator-written description; 14 labeled detail fields; 9 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- ArcanePanda6854
- Connected worlds
- 1
- Detail fields
- 14
- Profile sections
- 9
- Artwork images
- 1
Details
- Type
- Undead
- Race
- Human
- Class
- Wizard
- Gender
- male
- Alignment
- True Neutral
- Size
- Medium
- Armor class
- 18
- Hit points
- 150
- Speed
- 30
- Challenge
- 15
- Experience
- 13000
- Languages
- Common, Infernal, Celestial
- Senses
- Darkvision 60 ft., Truesight 120 ft., Passive Perception 14
- Skills
- Arcana, History, Insight, Deception
Biography
Mortivar was born the son of a gravedigger in a plague-ravaged village, where death was as common as bread. While other children played in sunlit fields, young Mortivar spent his days among the tombstones, learning the names of the dead and contemplating mortality's mysteries. At fourteen, he discovered an ancient spellbook buried beneath a crypt, its pages still pristine despite centuries of darkness. The tome spoke of illusions and the manipulation of perception itself—magic that could reshape reality in the eyes of the beholder. He taught himself in secret, practicing in the graveyard at night, weaving shadows into phantoms and convincing the living they saw spirits where none existed. His gift was undeniable, but his obsession with death and deception alienated him from his community, and he left his village to study at the great academies of the world. For thirty years, Mortivar became legendary among mages for his revolutionary theories on perception and the nature of truth itself. He served as advisor to kings and councils, though his counsel was often cryptic and unsettling, as if he saw layers of reality invisible to others. Then came the catastrophe that would define his life—a failed experiment with his most ambitious illusion spell left him suspended between life and death, his body destroyed but his consciousness trapped in a liminal space. For seven long years he existed in this twilight state, learning secrets that no living wizard should know, understanding the fundamental architecture of existence. When he finally clawed his way back to the material world, he emerged reborn, his flesh remade but his mind expanded exponentially. Mortivar returned to civilization as something neither wholly alive nor dead, a being of profound wisdom who viewed all things—good, evil, truth, and falsehood—as merely different facets of an incomprehensible whole.
Attributes
Strength
10, modifier +0
Dexterity
14, modifier +2
Constitution
14, modifier +2
Intelligence
20, modifier +5
Wisdom
18, modifier +4
Charisma
16, modifier +3
Actions
Phantom Veil
Mortivar creates an illusion that affects a 30 ft. radius, causing all creatures to make a DC 18 Wisdom saving throw or be blinded for 1 minute.
Spectral Grasp
Mortivar conjures ghostly hands to grasp a target within 60 ft., dealing 4d10 necrotic damage on a hit (DC 18 Dexterity save for half).
Reality Warp
Mortivar distorts reality around him, forcing all creatures within 30 ft. to make a DC 18 Intelligence saving throw or take 6d8 psychic damage and be confused until the end of their next turn.
Illusory Duplicate
Mortivar creates an illusory duplicate of himself that lasts for 1 minute. The duplicate can move and act independently but cannot attack.
Deathly Whispers
Mortivar whispers secrets of the grave, forcing one creature within 60 ft. to make a DC 18 Wisdom saving throw or take 3d10 psychic damage and be frightened until the end of their next turn.
Soul Rend
Mortivar targets one creature within 30 ft., dealing 5d12 necrotic damage. The target must succeed on a DC 18 Constitution saving throw or have their maximum hit points reduced by the damage taken.
Abilities
Illusory Mastery
Mortivar can cast illusion spells without material components.
Ethereal Presence
Mortivar can move through objects as if they were difficult terrain.
Death's Insight
Mortivar has advantage on Wisdom (Insight) checks.
Liminal Awareness
Mortivar can see invisible creatures and objects.
Saving throws
strength
+0
dexterity
+6
constitution
+6
intelligence
+10
wisdom
+8
charisma
+7
Legendary actions
Illusionary Onslaught
Mortivar can use 3 legendary actions to create three illusory duplicates of himself that confuse enemies. Each enemy within 30 ft. must make a DC 18 Intelligence saving throw or be incapacitated until the end of their next turn.
Rebirth of Shadows
Mortivar can use 2 legendary actions to teleport up to 60 ft. to an unoccupied space he can see, leaving behind an illusory copy that lasts until the end of his next turn.
Veil of Death
Mortivar can use 1 legendary action to create a 20 ft. radius sphere of darkness centered on a point he can see within 120 ft. The area is heavily obscured for 1 minute.
Damage resistances
Psychic
Necrotic
Damage immunities
Poison
Blinded
Charmed
Deafened
Frightened
Paralyzed
Condition immunities
Poisoned
Public creation
Worldbuilding Context
Mortivar Graveborn is a public character profile shared by ArcanePanda6854through Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
This creation is connected to Gleaming Unwritten Myths Atlas, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.
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